The craziest Skyrim mods being offered on Steam are often over-the-top or absurd additions.
The craziest Skyrim mods being offered on Steam are often over-the-top or absurd additions.
The original publisher decides how much modders will get, usually Valve gets a standard share while the rest goes to the developers. I won’t purchase anything that’s definitely confirmed. What caught my attention was how large the reaction has become, with very few people supporting this change.
If the market turns into a messy mod scene, at least keep these points in mind. Set a fair price—say around $3—not some outrageous amount. Control the level of moderation aggressively. There’s no reason to charge too much right now; I’m free to take random mods off Nexus, sell them, and earn money. This approach should also apply to product quality, eliminating low-effort releases like “HD horse dicks.” Valve should receive roughly a 10% cut. They’re primarily profiting from Bethesda’s content, not the developers. Mods should deliver reliable performance, stay updated, and work well with other mods.
4a. The mod shouldn’t depend on another paid mod to function—just like needing GTA4 to run GTA5.
4b. If updates stop or the developer abandons the project, the mod should become free.
Why pay when it’s likely to fail and developers ignore users? Pay attention to community feedback. Valve has taken a wrong turn, leading to boycotts of Steam with GOG and NexusMM. Modding once brought the PC community to life—now people might resort to piracy due to unaffordability.
Modding was once a passion that let me revisit classic games. Now, many won’t be able to afford it. It should inspire genuine interest, not just profit-driven pressure. When I used to make Minecraft mods, I never imagined earning from them—ads were the only option, and they were annoying. For those who did monetize, services like adfly existed without paywalls; downloading a mod or watching content was free, with only ads. This model is flawed.
1. A pay what you want model is available, starting from $0.25 up to $99.00.
2. Only 17 mods are currently listed, with the ones mentioned by the OP being under community review for a week before becoming available.
3. That's in line with what we discussed.
4. This won't occur.
5. Consensus reached—most of these mods are being shared as a reaction to recent changes and no one is expecting payment.