F5F Stay Refreshed Software PC Gaming Sufficient at 144Hz

Sufficient at 144Hz

Sufficient at 144Hz

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199
01-01-2017, 01:53 AM
#11
gsync doesn't respond well to caps when forced in Riva Tuner—it behaves oddly. I'm curious, would you mind testing it and sharing what happens?
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the_one_waffle
01-01-2017, 01:53 AM #11

gsync doesn't respond well to caps when forced in Riva Tuner—it behaves oddly. I'm curious, would you mind testing it and sharing what happens?

K
Kamikaze_007
Senior Member
625
01-15-2017, 10:44 PM
#12
Test it right away
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Kamikaze_007
01-15-2017, 10:44 PM #12

Test it right away

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Slyseade
Member
51
01-23-2017, 12:22 AM
#13
Using Capp results in lower latency when shooting versus clicking, eliminating tearing.
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Slyseade
01-23-2017, 12:22 AM #13

Using Capp results in lower latency when shooting versus clicking, eliminating tearing.

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hwmi
Junior Member
15
01-24-2017, 04:13 PM
#14
the monitor stays perfectly aligned with the GPU constantly, ensuring no extra delay ever and only fully rendered frames appear...it’s really impressive to watch. There might be an issue with your configuration, because even when Gsync is enabled on my screen while I render games, the frame rate never goes above 144 FPS, regardless of whether Vsync is on or off. It could depend on the game I play—I usually run around 120 frames per second in Battlefield 4, so perhaps some engine allows it to exceed the Gsync limit but it doesn’t happen on my machine. I recall seeing this with Rocket League once too.
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hwmi
01-24-2017, 04:13 PM #14

the monitor stays perfectly aligned with the GPU constantly, ensuring no extra delay ever and only fully rendered frames appear...it’s really impressive to watch. There might be an issue with your configuration, because even when Gsync is enabled on my screen while I render games, the frame rate never goes above 144 FPS, regardless of whether Vsync is on or off. It could depend on the game I play—I usually run around 120 frames per second in Battlefield 4, so perhaps some engine allows it to exceed the Gsync limit but it doesn’t happen on my machine. I recall seeing this with Rocket League once too.

A
Aples
Member
51
02-11-2017, 06:36 AM
#15
Currently, the way G-Sync functions allows you to exceed its refresh rate when VSync is turned off and Capabilities are enabled at 144Hz.
A
Aples
02-11-2017, 06:36 AM #15

Currently, the way G-Sync functions allows you to exceed its refresh rate when VSync is turned off and Capabilities are enabled at 144Hz.

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InoueAlice
Senior Member
677
02-11-2017, 07:05 AM
#16
Not on my system... at least I don't believe so. Instead, boost your configuration for sharper visuals and aim for a frame rate between 100 and 120 FPS. Go for high or ultra settings, then fine-tune the super sampling slider to enhance clarity if you still have enough processing power.
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InoueAlice
02-11-2017, 07:05 AM #16

Not on my system... at least I don't believe so. Instead, boost your configuration for sharper visuals and aim for a frame rate between 100 and 120 FPS. Go for high or ultra settings, then fine-tune the super sampling slider to enhance clarity if you still have enough processing power.

Q
qFame
Member
197
02-11-2017, 03:05 PM
#17
It looks like performance improves without VSync, accuracy increases and response time decreases.
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qFame
02-11-2017, 03:05 PM #17

It looks like performance improves without VSync, accuracy increases and response time decreases.

D
DarkSkarlet
Senior Member
415
02-11-2017, 05:56 PM
#18
He posted a video by nvdia that shows the current situation, as players asked for it. Looks like there are many people using v now.
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DarkSkarlet
02-11-2017, 05:56 PM #18

He posted a video by nvdia that shows the current situation, as players asked for it. Looks like there are many people using v now.

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