Strategies for conquering Doom Eternal’s Nightmare difficulty with minimal effort.
Strategies for conquering Doom Eternal’s Nightmare difficulty with minimal effort.
I’m presenting a video series demonstrating a method to conquer Doom Eternal on Nightmare difficulty, focusing on strategic gameplay rather than relying heavily on advanced maneuvers or rapid weapon switching. As a 62-year-old player, I don't possess the same reflexes or agility as some expert users. My approach will primarily involve brief weapon wheel presses to cycle between the last two weapons I’ve equipped, particularly when facing enemies like the Marauder. While my transitions won't be as swift as those of highly skilled players, I aim to showcase that success is achievable without requiring such exceptional abilities.
This game hinges on weapon selection, skillful timing with the equipment launcher, and understanding when to evade and sprint to locate health, armor, and ammunition – utilizing caches, glory kills, belches, and chainsaw usage. Mastering the use of environmental elements like terrain, monkey bars, jump pads, and portals is crucial for success. I’ll be releasing the videos in groups of four, each dedicated to a single mission, with the final installment concentrating solely on the 13th mission, potentially broken into two or three segments due to the length of the final boss encounter, which can be challenging for players lacking elite skills.
The initial mission, Hell on Earth, proved somewhat disappointing as I struggled to reach my initially ambitious goal of completing it in under 11 minutes. Exultia stands out as a particularly enjoyable level, primarily due to its visually striking design and captivating soundtrack, though Slayer Gate demands careful attention. Cultist Base is consistently recognized as one of the most demanding missions on Nightmare due to its expansive layout and lack of significant suit or weapon upgrades early on, coupled with an exceptionally challenging Slayer Gate.
Finally, the fourth mission, Doom Hunter Base, previously felt quite difficult due to its final boss encounter – requiring combat against three Doom Hunters simultaneously. However, it has since developed into a favorite mission of mine. It incorporates appealing steampunk aesthetics and provides numerous opportunities for clever aerial platforming shortcuts, which I found to be surprisingly accessible. Importantly, with a fully upgraded or expertly utilized plasma rifle, it’s possible to quickly disable Doom Hunters from their sleds.
If anyone has feedback, would like to share helpful strategies, or has questions – particularly regarding platforming shortcuts, as many people incorrectly perceive this aerial movement as overly complex – please feel free to engage in the discussion. You might be surprised by how effectively timing can significantly improve your performance.
For optimal viewing quality, please play these videos at the 1440p resolution (not Auto).
I planned to watch another show this evening, but things are quite busy at the moment.
Take your time with this; complete it at your convenience and when necessary. It could easily take a week to finalize everything—capturing, editing, and uploading—leaving ample opportunity to review any previous content you may have missed.
Currently, I've only managed to acquire the footage of Super Gore Nest from the subsequent group of four. I had previously recorded the initial four before Update 1’s release, but waited until Update 1.1, which released yesterday – a day sooner than anticipated.
I’ve just begun exploring ARC Complex today and have only captured the initial segment. Frankly, the Cultist Base Slayer Gate is challenging, but the one within ARC Complex is exceptionally difficult, and I eventually succeeded in overcoming it. It’s surprising how lengthy ARC Complex actually is; there are 25 items to gather.
Certainly. After watching numerous YouTube tutorials focusing on this particular Nightmare 100% mission, it appears to typically take around one hour to complete. Additionally, I encountered difficulties with my Corsair K68 keyboard and had to send it back. Currently, I’m utilizing a basic backup Dell keyboard. I recently purchased a Bloody B840 and it should be delivered on Saturday, June 6th. I’ve resolved to resume my progress in the ARC Complex A la Carte battle once I receive the new keyboard, meaning the subsequent video series will likely be postponed by approximately one week. Please accept my apologies for any inconvenience, but I’m optimistic that this new keyboard will significantly improve the experience! 😉
OK , again, sorry for the delay, but much of it was due to waiting for update 1.1, and having to order a new keyboard, which accounted for over a week of it. I'm loving the new KB, and it does macros like you wouldn't believe, but I decided not to use it for that, as it just felt like a cheat to simply press a key, have it auto cycle rapidly back and forth between Ballista and SSG shots, without so much as touching LMB, then toggle it off using that same key when the enemy went down. It also made me lazy and because of it, I actually played worse believe it or not. It IS however handy for disabling any key you want, like Tilde, which I was often accidentally hitting before when trying to tap 1 to use combat shotgun. Imagine having a good fight going only to see the console pop up, freezing you in place. I also love that it's box style switches don't wobble. Despite measuring 5mm narrower from L edge of L Shift to R edge of R Shift than my Dell backup (280mm vs 285MM), it actually feels less fiddly due to the aforementioned lack of key wobble, good key spacing, the bottom corners of keys being beveled, and each row being tiered, meaning the next lowest row is set lower, especially the bottom row. This means I never accidentally hit Ctrl anymore when using Shift to sprint, which caused a lot of accidental nade tosses. I also like that the IR switches actuate in only 1.5mm of travel, and travel a total of only 3mm. So despite having slightly higher depression force keys than the other mech boards I've had, it feels less strenuous to use. Anyway, enough about the KB, if interested read TPU's review on it.
https://www.techpowerup.com/review/bloody-b840/
OK, the new set of vids.
1. Super Gore Nest
as usual felt disorienting getting my bearings. You can also add probably 30 sec to the time because I forgot to grab the 1st Praetor suit point after getting the 2nd style of GK on the Pinky, which caused me to go grab it from the next checkpoint/capture seam I stopped at, but I forgot to capture it. Us old farts invented Alzheimer's I think. I DID however get in some quick kills on the Arachnos and Mancs in the first battle in the big center area, and a nice little yeethook on the Rev where the rotating fire traps are.
2. ARC Complex
seemed to take forever in the first half, but I managed the 2nd half pretty quickly, and dropped the smarty pants Bruto Mars boss in under 30 sec again. Annoyingly I had to fast travel back to get the very first collectible though, but thankfully with a bottom of the elevator spawn point, it was pretty quick. Apologies for the brief 1 sec or so graphical glitch at the 8:13 point. It was in the original raw capture clip though, so I couldn't do anything about it, and I seriously don't know what caused it.
3. Mars Core
I fell in love with for the first time. I have to give partial credit for that to the amazing DraQu in his latest speedrun video for his method to kill Mr Mars in the Slayer Gate, his incredible Ballista boost jump after exiting the gate area, and his yeethook to get immediately to the platform the Praetor suit point is on in the room with the big cylinders moving up and down. Because of that I got my quickest Mars kill ever in about 11 sec, and even though I didn't manage a Ballista boost, I got there pretty quickly by other means, which is nearly as fast, and anyone can do easily. I also didn't manage that direct yeethook, but found a good alternative that is very easy. Lastly, I have to also give credit to Under The Mayo for his meathook shortcuts video, particularly how to bypass the first room full of tentacles. The Gargoyle that spawns there has very unpredictable spawn placement, but as long as he's anywhere in the half of the room nearest the jump pad, it's doable. I managed the Mars Core Slayer Gate and final battles both in under 1:30 each, and finished with my fastest overall time by far.
4. Sentinel Prime
went kinda sloppy the first capture, losing a whopping 4 extra lifes, but I was going to upload it anyway. Then I decided screw it, I had the checkpoint save still from the start of the battle, so I went at it again, this time using only 1 of the 2 extra lifes I picked up in the level, and cutting over 30 sec off my kill time. I'm also pretty sure the one life I lost was due to a silly short range rocket shot I did on a fodder, so I chock it up to dumb old farts can't think on their feet sometimes syndrome. LOL
So I'm very happy overall with the result of this vid set, and have 4 extra lifes going into Taras Nabad. I also saved 1 BFG shot that I didn't use on Mars Core's final battle.
Enjoy, any and all comments or questions are welcome. I mean, what else ya gonna do in a damn pandemic quarantine, except talk about excellent games like Doom Eternal? Excluding those of course whom have their hands full running this place, but I hope you find time to watch.
😉
I’m currently working on finalizing the guidebook, and I’ve completed the sections regarding Taras Nabad and Nekravol chapters one and two. The Marauders have been presenting challenges, but I’m successfully retaining a considerable number of bonus lives – currently eight in total. On Sunday, June 21st, I took a diversion to address other matters, and on Monday, June 22nd, I’ll be occupied with repairing my vehicle; however, a new installment should be available shortly.
Here are the subsequent four videos:
1. Taras Nabad.
I faced considerable difficulty against the Marauder immediately following my retrieval of the Crucible from a Titan, resulting in the loss of two Extra Lives due to this encounter. Frequently, I experience difficulty navigating the terrain during this battle while attempting to evade him and establish another strategic attack point. Despite these challenges, the remainder of the mission progressed smoothly, and I discovered a convenient method for isolating several Pain Elementals to fulfill their 3 Glory Kill objective.
2. Nekravol
likely presents the simplest of these four missions, offering effective meathook routes and opportunities to recover lost health and armor through strategically placed traps. This time, I successfully completed the dual Doom Hunter battle at the conclusion of the mission. The only minor mishap involved a substantial reduction in armor and health – specifically, through the closing of the damaging crusher door – after substantially building my defenses in anticipation of confronting the Marauder.
3. Nekravol 2
presented a significant challenge, but I successfully completed the battles and even achieved success in navigating the rotating fire pillars platforming section on my initial attempt without taking damage. The final battle also went well, and I lost one additional Extra Life once again due to a Marauder. However, by the end of the level, I had amassed eight Extra Lives.
4. Urdak
is visually stunning, yet some of its encounters can rapidly become overwhelming. I believe I identified a suitable approach and developed effective strategies, enabling me to overcome each battle without utilizing Extra Lives. I experimented with the large aerial coffin platforming section (located shortly after a major conflict following the Secret Encounter), successfully completing it with a single, extended jump from the launchpad/hoop on one occasion. I discovered that replicating the jump to the final coffin is significantly easier, and it remains a relatively quick and simple shortcut. Therefore, for the purpose of this guide, I deemed it more appropriate to demonstrate this method rather than my two successful direct jumps through the door. Finally, I completed the mission with ten Extra Lives, and thanks to Decino's advice, discovered that Mastered Micro Missiles represents the most efficient technique for defeating Khan Maykr (under 2 minutes).
Enjoy, by the way; I'm on track to achieve my objective of averaging less than 30 minutes per mission if I can conquer Final Sin in under 44 minutes. Last time, it took me just over 47 minutes on Ultra Violence, so it’s certainly not going to be a straightforward task. I spent approximately 11 minutes during the second phase of the boss fight, and I feel that I could have performed even better.