Stop chromatic aberration (Bloodborne, Dying Light, Witcher 3)
Stop chromatic aberration (Bloodborne, Dying Light, Witcher 3)
Deaf game creators "WHAT IS THIS? YOU NEED 24 FILM-STYLE SCENES PER SECOND? ALRIGHT!" "AND YOU WANT EXTRA FLOATING EFFECTS? NO PROBLEM!"
It's alright to give it a shot, but you need a way to stop it if necessary, otherwise fixing it shouldn't be a problem.
I completely understand. I've seen this trend in games recently, and I must admit it's absurd. In photography, "CA" is essentially a flaw and has no other meaning. The fewer there are, the higher the image quality. Lens reviewers rely on CA to decide if a lens performs well or not, for instance. Incorporating it into a video game as a visual element is just asking for unnecessary absurdity. The idea that designers believe people crave such things is really disappointing.
The approach you're considering isn't always about perfect realism. Sometimes it's about achieving a certain visual style. Lens flares can be avoided in realistic work, but they’re used intentionally to create a specific mood. In some cases, like Bloodborne, the developers aim for a gritty, atmospheric feel, making imperfections part of the design rather than a flaw.