Steam revealed their upcoming VR headset.
Steam revealed their upcoming VR headset.
I've started using my Oculus for Sim Racing, Flight Sims and Space Sims now. (That's actually why I bought it). The 'Experiences' are really not great. Some of the 360 videos are amazing at first, but most people just watch them once and then share them. They don't have much value. That's why they're free most of the time. I think it would be better to just have the HMD without all the issues, so you can use it however you like.
It's pretty straightforward to adapt first-person shooters for keyboard and mouse control while using an HMD. Just assign the character movement to the controller and mouse, and keep the head tracking on the HMD sensors. I'm confident this method works in Source engine VR games (though I haven't managed it with my Oculus yet).
Edit: It won't be affordable for everyone, at least not for a few more decades.
I had some experience with a Vive and an Oculus; both work well for sitting and standing, though the Vive is definitely "niche" like a steering wheel or HOTAS controller—those are functional tools. Playing in a job simulator on the Oculus was really enjoyable, and I think their controllers are superior compared to others. The Beatsabre on the Vive was also fun, possibly offering better tracking. I wish I could combine Oculus controllers with Vive input somehow. XD (the Oculus controllers have one button in an awkward spot and tend to drop out of your hand). Regarding K/B + Mouse, you can do that with sims—Elite is a good example.
I wasn't referring to a specialized device, I was discussing VR headsets designed to be as straightforward as standard displays. You could simply connect them and use them with any application without needing custom coding. Even without built-in head tracking, which would be ideal, the experience would shift from watching a distant screen to experiencing the game directly in your field of view. This change would make "observation" feel more like "participation," as you'd actually be inside the game rather than just seeing it on a faraway screen. That would be incredibly valuable for me. Headsets would also be significantly cheaper, encouraging more purchases and greater developer interest, which could naturally lead to better hardware in future releases.
If such a "VR" headset were priced between 100-200€, more people would likely buy them. In contrast, current VR options cost around 500€ or more, which is an excessive price given their limited practical use.
Who made this statement? Ever?
The speaker mentioned that prices will decrease, but at a slower rate compared to mobile devices because of a significantly smaller market. The PS VR is presently offering a consumer-friendly price and good quality.
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