Starcraft 2 isn't widely favored by gamers today.
Starcraft 2 isn't widely favored by gamers today.
Starcraft never gained widespread popularity due to the steep learning curve involved in micro-managing. It captured attention mainly because esports is largely concentrated in Korea, creating peer pressure to play Warcraft or Counter-Strike. Compared to those games, StarCraft is significantly more challenging. Technically, it faced major issues—described as a "blizzard"—and despite claims of quality, the game primarily targets US audiences and charges subscription fees.