F5F Stay Refreshed Software PC Gaming Star Citizen Alpha 4.0 is now available!

Star Citizen Alpha 4.0 is now available!

Star Citizen Alpha 4.0 is now available!

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220
05-31-2022, 06:41 AM
#11
If progress in human development is always evolving, and this is the most sophisticated era ever, then...
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bluehypergiant
05-31-2022, 06:41 AM #11

If progress in human development is always evolving, and this is the most sophisticated era ever, then...

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tebowfan1
Junior Member
20
06-01-2022, 11:56 AM
#12
These gameplay cycles, spanning a massive multi-solar system with fully realized space environments, have never been seen before in gaming, especially at this scale. Every planet boasts distinct locations, weather patterns, missions, terrains, and even hidden underground caves. It goes well beyond just realistic simulations—it’s about integrating all these elements seamlessly. While each cycle stands on its own, combining ship, ground vehicle, and footplay creates a rich experience. For instance, you could mine with a handheld gun, operate a mining laser-equipped ground vehicle like the ROC, or mine aboard a ship ranging from a small Solo Prospector to a larger MOLE. There are hundreds of ways to approach this game, with numerous variations and missions available, especially at higher difficulty levels. Star Citizen truly offers a fully immersive universe where nearly anything is possible, akin to combining around twelve different AAA titles into one experience. It’s impressive how much time and money went into development, but the investment seems justified given the extensive content. Whether it’s worth the $40–$60 starting package depends on your perspective, but right now, it’s clearly a solid choice.
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tebowfan1
06-01-2022, 11:56 AM #12

These gameplay cycles, spanning a massive multi-solar system with fully realized space environments, have never been seen before in gaming, especially at this scale. Every planet boasts distinct locations, weather patterns, missions, terrains, and even hidden underground caves. It goes well beyond just realistic simulations—it’s about integrating all these elements seamlessly. While each cycle stands on its own, combining ship, ground vehicle, and footplay creates a rich experience. For instance, you could mine with a handheld gun, operate a mining laser-equipped ground vehicle like the ROC, or mine aboard a ship ranging from a small Solo Prospector to a larger MOLE. There are hundreds of ways to approach this game, with numerous variations and missions available, especially at higher difficulty levels. Star Citizen truly offers a fully immersive universe where nearly anything is possible, akin to combining around twelve different AAA titles into one experience. It’s impressive how much time and money went into development, but the investment seems justified given the extensive content. Whether it’s worth the $40–$60 starting package depends on your perspective, but right now, it’s clearly a solid choice.

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luisiiii1234
Member
146
06-18-2022, 08:18 AM
#13
The current landscape doesn<|pad|> a game doesn’t match Star Citizen technically. While a spreadsheet game might seem advanced compared to titles like EVE Online, it lacks the same depth. Combining EVE Online, X4 Foundations, No Man’s Sky, and Elite Dangerous into one with high detail is pushing technical boundaries, but Star Citizen remains a first-person experience. The choice between extreme realism and stylized visuals is purely aesthetic, not related to technical quality.
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luisiiii1234
06-18-2022, 08:18 AM #13

The current landscape doesn<|pad|> a game doesn’t match Star Citizen technically. While a spreadsheet game might seem advanced compared to titles like EVE Online, it lacks the same depth. Combining EVE Online, X4 Foundations, No Man’s Sky, and Elite Dangerous into one with high detail is pushing technical boundaries, but Star Citizen remains a first-person experience. The choice between extreme realism and stylized visuals is purely aesthetic, not related to technical quality.

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bigcackinator
Member
59
06-18-2022, 09:03 AM
#14
Development and funding should continue! Acknowledging the open world's extensive simulation is true, but I believe it doesn't elevate the game to a great or engaging experience, nor does it represent the most advanced gameplay ever. I’m already capable of similar tasks in titles like No Man's Sky, even if their flight mechanics fall short and it isn’t an MMO. The game includes smooth transitions without obvious loading pauses, ships, vehicles, mechs, mining lasers, basic combat, expeditions, missions, and a main storyline. Of course, moving between areas triggers animations that essentially mimic loading. In SC, when I quantum-jump between locations and it reflects real travel time, that’s just a concealed loading screen. I suspect I’ve spent more time waiting in QT than loading other games.
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bigcackinator
06-18-2022, 09:03 AM #14

Development and funding should continue! Acknowledging the open world's extensive simulation is true, but I believe it doesn't elevate the game to a great or engaging experience, nor does it represent the most advanced gameplay ever. I’m already capable of similar tasks in titles like No Man's Sky, even if their flight mechanics fall short and it isn’t an MMO. The game includes smooth transitions without obvious loading pauses, ships, vehicles, mechs, mining lasers, basic combat, expeditions, missions, and a main storyline. Of course, moving between areas triggers animations that essentially mimic loading. In SC, when I quantum-jump between locations and it reflects real travel time, that’s just a concealed loading screen. I suspect I’ve spent more time waiting in QT than loading other games.

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Intheworld061
Member
62
07-02-2022, 10:45 PM
#15
Every part of space appears fully rendered and genuine. There’s no loading pauses, hidden or otherwise, once you move past the initial login screen. You can stop Quantum Travel anytime and explore freely across the entire Solar System. Some travelers even reached the Sun and triggered the instant-kill screen. This level of detail contributes to why Quantum Travel feels so slow. CIG prioritizes staying within light-speed limits, which makes physics logical, and I think that’s why the game runs so long. Missions can be complex too, adding to the time synchronization aspect. Still, Star Citizen stands out as a superior experience compared to Man’s Sky, which feels more like a basic prototype. Its universe is simplified and cartoonish, making direct comparisons tricky—but that’s not to say it’s a poor game. It’s simply two distinct experiences. There’s also news about a new story for Star Citizen, not just the Squadron 42 series. It seems like a major tutorial covering all five Solar Systems in its full release, introducing every gameplay mechanic with a story to explain it. That’s an interesting approach. But since it’s an MMO, the best story remains Squadron 42. I’m puzzled about why SQ42 needs its own game if the scale is so vast. Star Citizen already occupies over 120 GB on installation, and a full release with all five systems would easily exceed 200 GB. It’s impressive yet baffling in its sheer size.
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Intheworld061
07-02-2022, 10:45 PM #15

Every part of space appears fully rendered and genuine. There’s no loading pauses, hidden or otherwise, once you move past the initial login screen. You can stop Quantum Travel anytime and explore freely across the entire Solar System. Some travelers even reached the Sun and triggered the instant-kill screen. This level of detail contributes to why Quantum Travel feels so slow. CIG prioritizes staying within light-speed limits, which makes physics logical, and I think that’s why the game runs so long. Missions can be complex too, adding to the time synchronization aspect. Still, Star Citizen stands out as a superior experience compared to Man’s Sky, which feels more like a basic prototype. Its universe is simplified and cartoonish, making direct comparisons tricky—but that’s not to say it’s a poor game. It’s simply two distinct experiences. There’s also news about a new story for Star Citizen, not just the Squadron 42 series. It seems like a major tutorial covering all five Solar Systems in its full release, introducing every gameplay mechanic with a story to explain it. That’s an interesting approach. But since it’s an MMO, the best story remains Squadron 42. I’m puzzled about why SQ42 needs its own game if the scale is so vast. Star Citizen already occupies over 120 GB on installation, and a full release with all five systems would easily exceed 200 GB. It’s impressive yet baffling in its sheer size.

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john729
Member
65
07-03-2022, 07:43 PM
#16
True.
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john729
07-03-2022, 07:43 PM #16

True.

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jfox20878
Junior Member
5
07-05-2022, 06:16 AM
#17
I appreciate this discussion just for that insight. I wasn't familiar with it before, and it really caught my attention. I'll definitely explore it further. So far, I haven't had much time to play SC. Since I'm not a competitive multiplayer player, I've spent countless hours trading in Elite Dangerous. That makes SC especially appealing to me. I once tried a free play weekend, but didn't have enough time to give it a fair shot. Also, as a left-handed gamer, remapping every key feels really challenging in SC—especially when comparing the controls. It's quite fascinating. I don't mind if the game lacks a strong development history. If it turns out to be solid and stays around, I'll definitely pick up a copy. But I'm keen to learn more about the single-player experience as well.
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jfox20878
07-05-2022, 06:16 AM #17

I appreciate this discussion just for that insight. I wasn't familiar with it before, and it really caught my attention. I'll definitely explore it further. So far, I haven't had much time to play SC. Since I'm not a competitive multiplayer player, I've spent countless hours trading in Elite Dangerous. That makes SC especially appealing to me. I once tried a free play weekend, but didn't have enough time to give it a fair shot. Also, as a left-handed gamer, remapping every key feels really challenging in SC—especially when comparing the controls. It's quite fascinating. I don't mind if the game lacks a strong development history. If it turns out to be solid and stays around, I'll definitely pick up a copy. But I'm keen to learn more about the single-player experience as well.

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Bosskj
Member
100
07-19-2022, 12:17 AM
#18
Oof, I never considered that before—it must be really scary to see all those key blinds and commands. Maybe a quick Google search would help. I think on the official Spectrum forums (Spectrum) people post their custom settings for mapping flight sticks, so someone might have a good key file for left-handed players. That said, I’m not able to assist further right now.
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Bosskj
07-19-2022, 12:17 AM #18

Oof, I never considered that before—it must be really scary to see all those key blinds and commands. Maybe a quick Google search would help. I think on the official Spectrum forums (Spectrum) people post their custom settings for mapping flight sticks, so someone might have a good key file for left-handed players. That said, I’m not able to assist further right now.

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Aspriet
Member
247
07-19-2022, 08:55 PM
#19
You're likely to enjoy this video because it focuses on the single-player sister game. At Citizen-Con 2954 in 2024, CIG conducted a live playthrough of Squadron 42. The game even experienced two crashes during the session, highlighting some issues. The player was frustrated since it didn't happen at work, so he returned home right after and replayed it to capture this footage. Overall, the game is mostly complete, with the final release time dedicated to fixing bugs and improving quality. This preview was heavily cut-scene focused, as it's the beginning of the game, but it proves the game functions. The video ends with a short cinematic ad promoting the rest of the single-player campaign.
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Aspriet
07-19-2022, 08:55 PM #19

You're likely to enjoy this video because it focuses on the single-player sister game. At Citizen-Con 2954 in 2024, CIG conducted a live playthrough of Squadron 42. The game even experienced two crashes during the session, highlighting some issues. The player was frustrated since it didn't happen at work, so he returned home right after and replayed it to capture this footage. Overall, the game is mostly complete, with the final release time dedicated to fixing bugs and improving quality. This preview was heavily cut-scene focused, as it's the beginning of the game, but it proves the game functions. The video ends with a short cinematic ad promoting the rest of the single-player campaign.

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Kaden4y
Member
191
07-27-2022, 10:37 PM
#20
In complex games, I tend to try my hardest to adjust the controls as default for as long as possible, maybe just tweaking movement and 'interact' settings until I understand the other functions. Then I slowly remap them over several sessions in order of priority. It's really time-consuming. Particularly when updates happen and reset everything.
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Kaden4y
07-27-2022, 10:37 PM #20

In complex games, I tend to try my hardest to adjust the controls as default for as long as possible, maybe just tweaking movement and 'interact' settings until I understand the other functions. Then I slowly remap them over several sessions in order of priority. It's really time-consuming. Particularly when updates happen and reset everything.

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