Speed exceeds 60 frames per second causing performance issues
Speed exceeds 60 frames per second causing performance issues
This response highlights the confusion around monitor performance limits. It points out that exceeding the refresh rate can actually lead to issues like tearing, not improve it. The explanation clarifies the relationship between framerate and display quality.
Review the video and clarify why it’s inaccurate based on your experience. You mentioned you can’t run osu at 1000fps without noticeable lag or delay, which explains why you feel a real input response rather than just visual artifacts. The explanation should highlight that personal performance limits and hardware constraints matter more than theoretical frame rates.
My self-image requires guidance, buddy. What I’m saying isn’t incorrect or confusing. You posted just to show off your pride. Consider getting some help.
It’s frustrating when individuals refuse to acknowledge their mistakes and instead focus on others’ pride.
To address the concerns, review the framepacing details. High average FPS might stem from CPU strain affecting frame timing, causing stutter. Check the Rivatuner stats server for statistics and examine the frame time chart for irregular spikes. Consider capping your FPS to 60 or 90 if you prefer smoother performance, though this may impact screen refresh rate. If tearing is an issue, verify adaptive sync support—use fast sync instead. Note that input latency could be slightly higher when unconstrained. Provide the complete system specifications for better diagnosis.
I own an Intel Core 9700K processor running at 4.9 GHz, paired with a 1660s motherboard.