F5F Stay Refreshed Software PC Gaming Speed exceeds 60 frames per second causing performance issues

Speed exceeds 60 frames per second causing performance issues

Speed exceeds 60 frames per second causing performance issues

Pages (3): Previous 1 2 3 Next
S
shadowgtr
Member
222
02-26-2026, 05:08 AM
#11
Absolutely! That's a great response. Let me know if you need anything else.
S
shadowgtr
02-26-2026, 05:08 AM #11

Absolutely! That's a great response. Let me know if you need anything else.

_
__Lion
Junior Member
5
02-26-2026, 06:22 AM
#12
In theory, there isn’t a benefit to 300fps without Vsync compared to 60fps with Vsync. If you’re curious about the best frame rate, let me know!
_
__Lion
02-26-2026, 06:22 AM #12

In theory, there isn’t a benefit to 300fps without Vsync compared to 60fps with Vsync. If you’re curious about the best frame rate, let me know!

S
sunemoonsong
Senior Member
380
02-26-2026, 07:37 AM
#13
This response highlights the confusion around monitor performance limits. It points out that exceeding the refresh rate can actually lead to issues like tearing, not improve it. The explanation clarifies the relationship between framerate and display quality.
S
sunemoonsong
02-26-2026, 07:37 AM #13

This response highlights the confusion around monitor performance limits. It points out that exceeding the refresh rate can actually lead to issues like tearing, not improve it. The explanation clarifies the relationship between framerate and display quality.

I
iQuinny
Junior Member
14
02-26-2026, 08:48 AM
#14
When you're unsure about the topic and others cite evidence, it's better to be thoughtful rather than share misleading information.
I
iQuinny
02-26-2026, 08:48 AM #14

When you're unsure about the topic and others cite evidence, it's better to be thoughtful rather than share misleading information.

D
DarkKiller_V3
Member
60
02-26-2026, 09:59 AM
#15
Review the video and clarify why it’s inaccurate based on your experience. You mentioned you can’t run osu at 1000fps without noticeable lag or delay, which explains why you feel a real input response rather than just visual artifacts. The explanation should highlight that personal performance limits and hardware constraints matter more than theoretical frame rates.
D
DarkKiller_V3
02-26-2026, 09:59 AM #15

Review the video and clarify why it’s inaccurate based on your experience. You mentioned you can’t run osu at 1000fps without noticeable lag or delay, which explains why you feel a real input response rather than just visual artifacts. The explanation should highlight that personal performance limits and hardware constraints matter more than theoretical frame rates.

F
fuzzypickle55
Junior Member
46
02-26-2026, 11:09 AM
#16
My self-image requires guidance, buddy. What I’m saying isn’t incorrect or confusing. You posted just to show off your pride. Consider getting some help.
F
fuzzypickle55
02-26-2026, 11:09 AM #16

My self-image requires guidance, buddy. What I’m saying isn’t incorrect or confusing. You posted just to show off your pride. Consider getting some help.

M
Mahmidou
Junior Member
8
02-26-2026, 12:25 PM
#17
I'll keep this image here. It highlights how 60 fps isn't always equivalent to your monitor's 60Hz refresh rate. Regarding the "feels like 25fps" comment, I can't provide an accurate assessment without a reference point with minimal lows.
M
Mahmidou
02-26-2026, 12:25 PM #17

I'll keep this image here. It highlights how 60 fps isn't always equivalent to your monitor's 60Hz refresh rate. Regarding the "feels like 25fps" comment, I can't provide an accurate assessment without a reference point with minimal lows.

P
pepsiCLAUS
Junior Member
44
02-26-2026, 01:32 PM
#18
It’s frustrating when individuals refuse to acknowledge their mistakes and instead focus on others’ pride.
P
pepsiCLAUS
02-26-2026, 01:32 PM #18

It’s frustrating when individuals refuse to acknowledge their mistakes and instead focus on others’ pride.

D
Dillon451
Junior Member
15
02-26-2026, 02:40 PM
#19
To address the concerns, review the framepacing details. High average FPS might stem from CPU strain affecting frame timing, causing stutter. Check the Rivatuner stats server for statistics and examine the frame time chart for irregular spikes. Consider capping your FPS to 60 or 90 if you prefer smoother performance, though this may impact screen refresh rate. If tearing is an issue, verify adaptive sync support—use fast sync instead. Note that input latency could be slightly higher when unconstrained. Provide the complete system specifications for better diagnosis.
D
Dillon451
02-26-2026, 02:40 PM #19

To address the concerns, review the framepacing details. High average FPS might stem from CPU strain affecting frame timing, causing stutter. Check the Rivatuner stats server for statistics and examine the frame time chart for irregular spikes. Consider capping your FPS to 60 or 90 if you prefer smoother performance, though this may impact screen refresh rate. If tearing is an issue, verify adaptive sync support—use fast sync instead. Note that input latency could be slightly higher when unconstrained. Provide the complete system specifications for better diagnosis.

D
Der_Brot72
Member
55
02-26-2026, 03:52 PM
#20
I own an Intel Core 9700K processor running at 4.9 GHz, paired with a 1660s motherboard.
D
Der_Brot72
02-26-2026, 03:52 PM #20

I own an Intel Core 9700K processor running at 4.9 GHz, paired with a 1660s motherboard.

Pages (3): Previous 1 2 3 Next