F5F Stay Refreshed Software PC Gaming Some car games lack RTX capabilities because they don’t support the technology, or they’re designed for older hardware.

Some car games lack RTX capabilities because they don’t support the technology, or they’re designed for older hardware.

Some car games lack RTX capabilities because they don’t support the technology, or they’re designed for older hardware.

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Gustavgurra03
Posting Freak
815
07-16-2023, 07:03 PM
#11
NVIDIA isn't really obligated to act. They established the groundwork. Whether RTX succeeds depends on the developers. NVIDIA can't force a poor implementation.
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Gustavgurra03
07-16-2023, 07:03 PM #11

NVIDIA isn't really obligated to act. They established the groundwork. Whether RTX succeeds depends on the developers. NVIDIA can't force a poor implementation.

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kooky670
Junior Member
20
07-16-2023, 10:39 PM
#12
reflections are what I consider the best part of RTX, global illumination is good but I believe reflections are the most noticeable for players, since making a room darker doesn't stand out as much as realistic reflections do.
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kooky670
07-16-2023, 10:39 PM #12

reflections are what I consider the best part of RTX, global illumination is good but I believe reflections are the most noticeable for players, since making a room darker doesn't stand out as much as realistic reflections do.

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Sunahh
Posting Freak
863
07-18-2023, 07:54 PM
#13
I mean working together with game developers (seriously, I almost killed that word).
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Sunahh
07-18-2023, 07:54 PM #13

I mean working together with game developers (seriously, I almost killed that word).

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xbagu
Junior Member
39
07-21-2023, 09:13 AM
#14
In Sim racing the physics matter most, but getting closer to what it actually appears is better for the best ofcourse.
However, even the RTX in Battlefield feels more like a demo than anything else, clearly not finalized yet. Its main issue is low frame rate.
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xbagu
07-21-2023, 09:13 AM #14

In Sim racing the physics matter most, but getting closer to what it actually appears is better for the best ofcourse.
However, even the RTX in Battlefield feels more like a demo than anything else, clearly not finalized yet. Its main issue is low frame rate.

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iron_pip
Member
107
07-21-2023, 03:55 PM
#15
It's possible the upcoming forza title (or the next one) will include ray tracing support. Xbox might want to highlight this feature on their new systems.
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iron_pip
07-21-2023, 03:55 PM #15

It's possible the upcoming forza title (or the next one) will include ray tracing support. Xbox might want to highlight this feature on their new systems.

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technokk
Junior Member
13
07-27-2023, 09:41 AM
#16
There's Control, and to an extent Tomb Raider.
I don't actually think a racing game would benefit all that much. I'm pretty excited about ray tracing, but it works really well in low light environments, with a lot of shadows, and interior scenes. Racing games are really none of those, and they already have a pretty good lighting and rendering system.
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technokk
07-27-2023, 09:41 AM #16

There's Control, and to an extent Tomb Raider.
I don't actually think a racing game would benefit all that much. I'm pretty excited about ray tracing, but it works really well in low light environments, with a lot of shadows, and interior scenes. Racing games are really none of those, and they already have a pretty good lighting and rendering system.

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xXApfelkernXx
Member
186
07-27-2023, 10:20 AM
#17
It would help since cars are shiny and the reflections would appear very appealing.
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xXApfelkernXx
07-27-2023, 10:20 AM #17

It would help since cars are shiny and the reflections would appear very appealing.

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dt118lw
Member
198
07-27-2023, 11:26 AM
#18
But that's the point. With accurate global illumination and indirect lighting, shadows become more lifelike and lighting effects improve significantly. Light bouncing off surfaces can greatly enhance room brightness without needing excessive artificial sources. Currently, this effect must be simulated artificially by adding many lights.

Proper GI demands a lot of computing power—far beyond what they have today. Ray tracing prioritizes visual quality over performance, which is why it remains a challenge. I personally accept the performance trade-off as long as the game remains playable. The idea that a new technology is useless unless it delivers high-quality visuals at top settings feels unrealistic.

It seems a generation or two is needed before hardware can handle it effectively across most titles. Developers still need to concentrate on rasterization, making it harder to achieve good results in both real-time and lower-end scenarios. This situation will likely shift only if ray tracing becomes accessible on more affordable hardware.
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dt118lw
07-27-2023, 11:26 AM #18

But that's the point. With accurate global illumination and indirect lighting, shadows become more lifelike and lighting effects improve significantly. Light bouncing off surfaces can greatly enhance room brightness without needing excessive artificial sources. Currently, this effect must be simulated artificially by adding many lights.

Proper GI demands a lot of computing power—far beyond what they have today. Ray tracing prioritizes visual quality over performance, which is why it remains a challenge. I personally accept the performance trade-off as long as the game remains playable. The idea that a new technology is useless unless it delivers high-quality visuals at top settings feels unrealistic.

It seems a generation or two is needed before hardware can handle it effectively across most titles. Developers still need to concentrate on rasterization, making it harder to achieve good results in both real-time and lower-end scenarios. This situation will likely shift only if ray tracing becomes accessible on more affordable hardware.

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RiceisBad
Member
161
07-27-2023, 03:15 PM
#19
Hardware costs are too high, so it doesn't really matter to many players. Just 0.5% of gamers isn't enough to make a difference.
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RiceisBad
07-27-2023, 03:15 PM #19

Hardware costs are too high, so it doesn't really matter to many players. Just 0.5% of gamers isn't enough to make a difference.

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Symphora
Member
177
07-27-2023, 06:21 PM
#20
If future consoles include ray-tracing (it seems likely now), we might see titles like Forza using it. However, for PC players who only have RTX graphics cards, the potential impact remains limited.
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Symphora
07-27-2023, 06:21 PM #20

If future consoles include ray-tracing (it seems likely now), we might see titles like Forza using it. However, for PC players who only have RTX graphics cards, the potential impact remains limited.

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