Some car games lack RTX capabilities because they don’t support the technology, or they’re designed for older hardware.
Some car games lack RTX capabilities because they don’t support the technology, or they’re designed for older hardware.
NVIDIA isn't really obligated to act. They established the groundwork. Whether RTX succeeds depends on the developers. NVIDIA can't force a poor implementation.
In Sim racing the physics matter most, but getting closer to what it actually appears is better for the best ofcourse.
However, even the RTX in Battlefield feels more like a demo than anything else, clearly not finalized yet. Its main issue is low frame rate.
There's Control, and to an extent Tomb Raider.
I don't actually think a racing game would benefit all that much. I'm pretty excited about ray tracing, but it works really well in low light environments, with a lot of shadows, and interior scenes. Racing games are really none of those, and they already have a pretty good lighting and rendering system.
It would help since cars are shiny and the reflections would appear very appealing.
But that's the point. With accurate global illumination and indirect lighting, shadows become more lifelike and lighting effects improve significantly. Light bouncing off surfaces can greatly enhance room brightness without needing excessive artificial sources. Currently, this effect must be simulated artificially by adding many lights.
Proper GI demands a lot of computing power—far beyond what they have today. Ray tracing prioritizes visual quality over performance, which is why it remains a challenge. I personally accept the performance trade-off as long as the game remains playable. The idea that a new technology is useless unless it delivers high-quality visuals at top settings feels unrealistic.
It seems a generation or two is needed before hardware can handle it effectively across most titles. Developers still need to concentrate on rasterization, making it harder to achieve good results in both real-time and lower-end scenarios. This situation will likely shift only if ray tracing becomes accessible on more affordable hardware.