Size details for Shadow of the Tomb Raider in epic format
Size details for Shadow of the Tomb Raider in epic format
It's unusual. Most of it seems to be language files. Best of luck!
I own the official Steam version. The SotTR directory is quite large at 35.1GB, containing all the files. I began using it roughly a week ago, and so far Rise of the Tomb Raider has clearly outperformed me in nearly every way.
I did not like it and did not finish it but just about every hardware reviewer uses it as a bench so it is good for comparisons. To give you an idea how I use it. In 2018 when it came out I was still using a GTX 1080 ti in one of my gaming computers with an Intel 6 core. I did Fire Strike and Times Spy benches but the results are too abstract to have much meaning to me. SOTTR gives me the meaning. So at 1080p and 1440p with the highest settings this is how it has gone. 1080p 1440p GTX 1080 ti i7 8086k =123fps 85fps RTX 2080 ti i7 8086k =153fps 130fps RTX 2080 ti i9 9900k =160fps 133fps RTX 2080 ti i910900k =168fps 123fps RTX 2080 ti 5800x =160fps 129fps RTX 3080 i9 9900k =167fps 144fps RTX 3080 ti i7 8086k =156fps 147fps RTX 3080 ti i9 9900k =169fps 154fps RTX 3080 ti i9 10900k =189fps 164fps RTX 3080 ti 5800x =198fps 163fps RTX 3080 ti 5900x =203fps 173fps RTX 3090 i9 10900k =192fps 164fps
I apply similar approaches to ROTTR, focusing more on stability checks. I discovered several benchmarks remain unaffected by minor overclocking or undervolting; however, ROTTR tends to show issues after about 10 minutes rather than instantly. It also reveals instabilities sooner, such as the fire ammo for the bow failing to display the expected effect. This pattern is consistent across multiple GPUs. While Superposition works well for performance evaluation and feels more efficient, I find SOTR offers greater challenge and realism. P.S.: The ROTTR stability tests are quite realistic too—if it crashes in TR, it will likely do so in other tough games like MHW as well, often due to the same D3D device problems.
I'll try ROTTR next time it's on sale. I only had constant overclocking with the 2080 Tis, which was based on SOTTR because it crashed before others. The main change was +117 at 2040mhz for most games and +110 at 2010mhz for SOTTR. Controls with TR and later CP2077 stayed consistent.
ROTTR truly stands out as the superior title, though I haven’t played much of SOTTR yet. It’s clear it’s a favorite among me. There’s almost no replay value beyond the DLC, but completing it feels rewarding. The gameplay flows smoothly, keeping you engaged and eager for what comes next. Shooting mechanics are solid, though I mostly stick with bow. My setup runs at 2040mhz, which is a bit high—most games will eventually crash—but benchmarks hold up well. I’m running it undervolted around 24/7, effectively acting as an overclock. The stock benchmark sits near 1950mhz at about 1.081v, while my version hits 930mv.
O and Far Cry 5 benchmarks, making them stand out. The only other game I've added to my bench is Horizon Zero Dawn, though I haven't tried overclocking it yet. Undervolting hasn't been done yet. I'm satisfied with the temperatures and performance of the 3080 so far, but things might shift like they did with the 2080.
I previously received it, but Epic offered the whole trilogy for free last month... Your Steam folder currently displays 35.1GB.
You're curious about switching folders? You'll find 30GB of unused languages you might not need. It seems like people often share a screenshot of their game folder contents—this could help you decide what to remove. My 3070 was running hot at launch, not too severe but bothersome... I experimented with undervolting, and it really improved performance. The system runs cooler, clocks tick faster, and it rarely slows down or needs a clock upgrade, which many cards experience after stock or when using the Nvidia boost algorithm.