F5F Stay Refreshed Software PC Gaming Running Xbox One X visuals on a personal computer.

Running Xbox One X visuals on a personal computer.

Running Xbox One X visuals on a personal computer.

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228
11-13-2021, 09:06 PM
#11
Indeed, absolutely, running at reduced graphics settings is necessary. This is often how manufacturers promote these processors, but they consistently fail to deliver realistic performance in testing. Considering the substantial investment people make in these graphics cards, they should be capable of handling the most challenging games at their highest settings with a smooth 60 frames per second in 4K resolution. I’d consider it deceptive pricing, though I hesitate to use that term directly.
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Danieltowersxd
11-13-2021, 09:06 PM #11

Indeed, absolutely, running at reduced graphics settings is necessary. This is often how manufacturers promote these processors, but they consistently fail to deliver realistic performance in testing. Considering the substantial investment people make in these graphics cards, they should be capable of handling the most challenging games at their highest settings with a smooth 60 frames per second in 4K resolution. I’d consider it deceptive pricing, though I hesitate to use that term directly.

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WitchingPine92
Junior Member
2
11-16-2021, 01:27 AM
#12
The reason for this lies largely in game developers designing titles that fully utilize the capabilities of existing technology. Nevertheless, these games tend to maintain visual quality for many years as advancements in processing power allow them to operate at their highest settings without difficulty. This is similar to the demanding performance required by Ray Tracing, which can significantly reduce frame rates even on screens with lower resolutions like 1080p or 1440p.
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WitchingPine92
11-16-2021, 01:27 AM #12

The reason for this lies largely in game developers designing titles that fully utilize the capabilities of existing technology. Nevertheless, these games tend to maintain visual quality for many years as advancements in processing power allow them to operate at their highest settings without difficulty. This is similar to the demanding performance required by Ray Tracing, which can significantly reduce frame rates even on screens with lower resolutions like 1080p or 1440p.

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Eduardo_GameOn
Posting Freak
921
11-17-2021, 01:09 PM
#13
Advanced computing resources? Such as a 2080 Ti, perhaps? Even Nvidia’s top-tier graphics card struggles to smoothly render games like Red Dead Redemption 2 at 4K, let alone maintaining a frame rate of 60. Accepting a reduced frame rate of 40 would be acceptable, but I wouldn’t personally pay over a thousand dollars for it.
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Eduardo_GameOn
11-17-2021, 01:09 PM #13

Advanced computing resources? Such as a 2080 Ti, perhaps? Even Nvidia’s top-tier graphics card struggles to smoothly render games like Red Dead Redemption 2 at 4K, let alone maintaining a frame rate of 60. Accepting a reduced frame rate of 40 would be acceptable, but I wouldn’t personally pay over a thousand dollars for it.

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DaDoxOP
Junior Member
41
11-17-2021, 02:32 PM
#14
Nvidia consistently delivers substantial advancements in graphics card performance, as evidenced by the significant improvements between models like the 780Ti, 980Ti, 1080Ti, and 2080Ti. The forthcoming 3000 series, slated for release in the second half of 2020, suggests that the 2080Ti’s dominance is likely to be short-lived. It's often unnecessary to utilize the highest settings in games; visually appealing results can still be attained by adjusting parameters, with a 2080/2080 Super capable of maintaining a smooth frame rate of 60fps, even when playing titles such as Red Dead Redemption 2. Historically, certain games have presented challenges in achieving a consistent 60 frames per second at maximum graphical fidelity upon their initial release, due to limitations in consumer hardware.
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DaDoxOP
11-17-2021, 02:32 PM #14

Nvidia consistently delivers substantial advancements in graphics card performance, as evidenced by the significant improvements between models like the 780Ti, 980Ti, 1080Ti, and 2080Ti. The forthcoming 3000 series, slated for release in the second half of 2020, suggests that the 2080Ti’s dominance is likely to be short-lived. It's often unnecessary to utilize the highest settings in games; visually appealing results can still be attained by adjusting parameters, with a 2080/2080 Super capable of maintaining a smooth frame rate of 60fps, even when playing titles such as Red Dead Redemption 2. Historically, certain games have presented challenges in achieving a consistent 60 frames per second at maximum graphical fidelity upon their initial release, due to limitations in consumer hardware.

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Aerithix
Member
182
11-17-2021, 06:13 PM
#15
Despite being available for a long time and receiving numerous driver updates, powerful graphics cards like the 2080TI struggle to consistently achieve 60 frames per second at 4K ultra settings in certain games. Assassin’s Creed: Odyssey, for example, only reached around 50 fps in testing following its release, and Red Dead Redemption 2 is likely to present a similar situation in the future. I firmly believe that spending over $1200 for anything less than a guaranteed consistently smooth 60 fps, with maximum graphics settings, at 4K is excessive. While these processors can certainly play these games at 4K with reduced settings, I believe the cost is significantly inflated considering their advertised performance capabilities.
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Aerithix
11-17-2021, 06:13 PM #15

Despite being available for a long time and receiving numerous driver updates, powerful graphics cards like the 2080TI struggle to consistently achieve 60 frames per second at 4K ultra settings in certain games. Assassin’s Creed: Odyssey, for example, only reached around 50 fps in testing following its release, and Red Dead Redemption 2 is likely to present a similar situation in the future. I firmly believe that spending over $1200 for anything less than a guaranteed consistently smooth 60 fps, with maximum graphics settings, at 4K is excessive. While these processors can certainly play these games at 4K with reduced settings, I believe the cost is significantly inflated considering their advertised performance capabilities.

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xX_IceyWolf_Xx
Senior Member
629
11-23-2021, 08:45 AM
#16
Despite not guaranteeing optimal performance across all titles at 4K resolution and a consistent 60 frames per second, the RTX 2080 Ti remains widely recognized as the most powerful consumer graphics card currently available. While the costs represent questionable value, this situation is mirrored by many top-tier products, which tend to cater to a limited segment of the market. Demand drives pricing; should consumer interest diminish, manufacturers would likely reduce their prices.
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xX_IceyWolf_Xx
11-23-2021, 08:45 AM #16

Despite not guaranteeing optimal performance across all titles at 4K resolution and a consistent 60 frames per second, the RTX 2080 Ti remains widely recognized as the most powerful consumer graphics card currently available. While the costs represent questionable value, this situation is mirrored by many top-tier products, which tend to cater to a limited segment of the market. Demand drives pricing; should consumer interest diminish, manufacturers would likely reduce their prices.

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ksahfke
Member
56
11-23-2021, 04:34 PM
#17
Ok, we get it. You don't like 4k gaming. Awesome! Great!
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ksahfke
11-23-2021, 04:34 PM #17

Ok, we get it. You don't like 4k gaming. Awesome! Great!

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Amaniasky
Member
155
11-25-2021, 04:14 PM
#18
If it doesn’t deliver 4K resolution at a smooth 60 frames per second, then the cost should reflect that, or lower the price accordingly. That’s my perspective on it.
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Amaniasky
11-25-2021, 04:14 PM #18

If it doesn’t deliver 4K resolution at a smooth 60 frames per second, then the cost should reflect that, or lower the price accordingly. That’s my perspective on it.

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MasterHD7
Senior Member
340
11-26-2021, 04:43 AM
#19
To prevent excessive strain on graphics cards, Nvidia should consider restricting game developers from releasing titles with settings that exceed current hardware capabilities. It’s arguably as much a concern that games are launched at resolutions or details that existing GPUs can't adequately render at desired quality levels. If, for instance, Red Dead Redemption 2 were presented as “ultra” at a lower visual fidelity and the highest settings weren't available, your argument would lose some weight. However, this approach would negatively impact the industry’s drive to advance both game development and hardware technology, which should be a collaborative process rather than one where advancements are stifled by limitations.
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MasterHD7
11-26-2021, 04:43 AM #19

To prevent excessive strain on graphics cards, Nvidia should consider restricting game developers from releasing titles with settings that exceed current hardware capabilities. It’s arguably as much a concern that games are launched at resolutions or details that existing GPUs can't adequately render at desired quality levels. If, for instance, Red Dead Redemption 2 were presented as “ultra” at a lower visual fidelity and the highest settings weren't available, your argument would lose some weight. However, this approach would negatively impact the industry’s drive to advance both game development and hardware technology, which should be a collaborative process rather than one where advancements are stifled by limitations.

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