F5F Stay Refreshed Software PC Gaming RTX 4070 performs at the same speed as GTX 1080

RTX 4070 performs at the same speed as GTX 1080

RTX 4070 performs at the same speed as GTX 1080

Pages (3): Previous 1 2 3 Next
M
Maximoreyrojo
Member
141
01-26-2024, 01:27 AM
#11
still trying isn't harmful, yet I recall many comparable situations—often people assumed it wasn't the CPU, but ultimately it was the processor that was the issue.
M
Maximoreyrojo
01-26-2024, 01:27 AM #11

still trying isn't harmful, yet I recall many comparable situations—often people assumed it wasn't the CPU, but ultimately it was the processor that was the issue.

R
Rayack
Senior Member
539
01-26-2024, 08:02 AM
#12
I don’t believe there are any titles completely limited by an 8700k paired with a GTX 1080. It doesn’t matter whether the 4070 causes some bottlenecking or not. I just mention a few to keep the possibility open for another option. Otherwise, there would be games where the 1080 Ti matched the 1080 perfectly. The OP should redo the test and specify what they’re checking so we can draw solid conclusions. (Sorry about the image quality)
R
Rayack
01-26-2024, 08:02 AM #12

I don’t believe there are any titles completely limited by an 8700k paired with a GTX 1080. It doesn’t matter whether the 4070 causes some bottlenecking or not. I just mention a few to keep the possibility open for another option. Otherwise, there would be games where the 1080 Ti matched the 1080 perfectly. The OP should redo the test and specify what they’re checking so we can draw solid conclusions. (Sorry about the image quality)

K
keslcg
Member
166
02-01-2024, 10:53 PM
#13
Perhaps the memory issue or Vsync affected performance. On my Phenom II 1100T with DDR3, the RTX 3060 struggled more than the Quadro K4200 (GTX 670 equivalent). Even at low settings, stuttering occurred without strain on CPU or GPU, forcing me to rely on RAM. The 3060 works in my upgraded build with DDR4 2133. I played Metro Exodus fine on my older 1100T/K4200 setup—despite being below specs, it handled it well under medium settings (WUXGA). It’s better to maximize performance from what you have. Only games compatible with Windows 7 can run Cyberpunk due to missing SSE 4.1/4.2 support.
K
keslcg
02-01-2024, 10:53 PM #13

Perhaps the memory issue or Vsync affected performance. On my Phenom II 1100T with DDR3, the RTX 3060 struggled more than the Quadro K4200 (GTX 670 equivalent). Even at low settings, stuttering occurred without strain on CPU or GPU, forcing me to rely on RAM. The 3060 works in my upgraded build with DDR4 2133. I played Metro Exodus fine on my older 1100T/K4200 setup—despite being below specs, it handled it well under medium settings (WUXGA). It’s better to maximize performance from what you have. Only games compatible with Windows 7 can run Cyberpunk due to missing SSE 4.1/4.2 support.

P
pentafox
Junior Member
49
02-21-2024, 06:47 PM
#14
Approximately 240-280 frames per second on each side. PSU is Thermaltake Smart 700W
P
pentafox
02-21-2024, 06:47 PM #14

Approximately 240-280 frames per second on each side. PSU is Thermaltake Smart 700W

M
MyNameTim5581
Member
196
02-22-2024, 12:07 AM
#15
At 1080p resolution, frame rates hovered between 240 and 280 FPS on both cards. Running GPU used full capacity at 1080 but only 40% utilization was seen with the 4070.
M
MyNameTim5581
02-22-2024, 12:07 AM #15

At 1080p resolution, frame rates hovered between 240 and 280 FPS on both cards. Running GPU used full capacity at 1080 but only 40% utilization was seen with the 4070.

C
Cra123
Senior Member
251
02-22-2024, 02:25 AM
#16
Benchmark-2024.01.21-23.14.06.html Reference: Benchmark-2024.01.11-10.44.18.html
C
Cra123
02-22-2024, 02:25 AM #16

Benchmark-2024.01.21-23.14.06.html Reference: Benchmark-2024.01.11-10.44.18.html

L
levoyageur92
Posting Freak
807
02-22-2024, 10:27 PM
#17
provided additional details to assist you, ensuring no frame limit or v-sync restrictions are applied.
L
levoyageur92
02-22-2024, 10:27 PM #17

provided additional details to assist you, ensuring no frame limit or v-sync restrictions are applied.

T
trollmaster20
Junior Member
17
02-23-2024, 04:56 AM
#18
I included the references, please find them useful. The images you shared provide great clarity.
T
trollmaster20
02-23-2024, 04:56 AM #18

I included the references, please find them useful. The images you shared provide great clarity.

F
105
02-23-2024, 06:34 AM
#19
Ram is a 2666MHz DDR4 chip and I have 64GB of it installed.
F
FlowerPowerOne
02-23-2024, 06:34 AM #19

Ram is a 2666MHz DDR4 chip and I have 64GB of it installed.

L
Lazer18
Member
69
02-26-2024, 06:58 PM
#20
Your preferences are affecting the results. But this is clearly a CPU limitation. Your 4070 handles the 1080 workload well. This is somewhat normal since ADA/Ampere drivers are heavier for the CPU. You did notice better GPU performance with the 4070, but that’s expected. I appreciate your benchmarks—they accurately illustrate how bottlenecks function. However, some might misinterpret them. The 1080 run was actually 50% CPU constrained. About half the frames were CPU-bound, half GPU-bound. Standard deviations are similar. The main reason you didn’t see more gains was the heavier drivers, which caused a noticeable drop in performance when matched to your game settings. Those shadows are costly because z-maps can duplicate scenes, but at medium quality they barely impact results. LOD, shading, reflections, and AO still use GPU cores, so lowering them helps boost FPS and reduce GPU load.
L
Lazer18
02-26-2024, 06:58 PM #20

Your preferences are affecting the results. But this is clearly a CPU limitation. Your 4070 handles the 1080 workload well. This is somewhat normal since ADA/Ampere drivers are heavier for the CPU. You did notice better GPU performance with the 4070, but that’s expected. I appreciate your benchmarks—they accurately illustrate how bottlenecks function. However, some might misinterpret them. The 1080 run was actually 50% CPU constrained. About half the frames were CPU-bound, half GPU-bound. Standard deviations are similar. The main reason you didn’t see more gains was the heavier drivers, which caused a noticeable drop in performance when matched to your game settings. Those shadows are costly because z-maps can duplicate scenes, but at medium quality they barely impact results. LOD, shading, reflections, and AO still use GPU cores, so lowering them helps boost FPS and reduce GPU load.

Pages (3): Previous 1 2 3 Next