F5F Stay Refreshed Software PC Gaming Reflections on typing and technology

Reflections on typing and technology

Reflections on typing and technology

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Wellxam56
Member
61
09-09-2023, 05:51 AM
#11
It's much harder to press an analog stick and then move in the right direction for running. This method doesn't work as well on PC compared to what we use there. Even my son, who plays console games, finds this confusing and doesn't have any problems with dual analog sticks or the many buttons and combinations.
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Wellxam56
09-09-2023, 05:51 AM #11

It's much harder to press an analog stick and then move in the right direction for running. This method doesn't work as well on PC compared to what we use there. Even my son, who plays console games, finds this confusing and doesn't have any problems with dual analog sticks or the many buttons and combinations.

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freddarley12
Junior Member
48
09-09-2023, 01:04 PM
#12
I grasp the other keys near wasd for additional choices. My focus was on movement itself. I believe the reason analogue sticks are positioned this way is that even though they allow 360-degree movement, games only recognize 8 directions and round angles to the closest one. (For example, a 100-degree angle from the X becomes 90 degrees, so it moves straight up.)
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freddarley12
09-09-2023, 01:04 PM #12

I grasp the other keys near wasd for additional choices. My focus was on movement itself. I believe the reason analogue sticks are positioned this way is that even though they allow 360-degree movement, games only recognize 8 directions and round angles to the closest one. (For example, a 100-degree angle from the X becomes 90 degrees, so it moves straight up.)

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_LunarStar_
Junior Member
4
09-09-2023, 09:48 PM
#13
You're asking if pressing and moving refers to button activation when an analog stick is pressed. If that's correct, then yes, I agree. Imagine a button you could press easily—like using your third finger on the handle to move, while relying only on the analog stick. Your perspective would likely remain the same because the core idea stays consistent.
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_LunarStar_
09-09-2023, 09:48 PM #13

You're asking if pressing and moving refers to button activation when an analog stick is pressed. If that's correct, then yes, I agree. Imagine a button you could press easily—like using your third finger on the handle to move, while relying only on the analog stick. Your perspective would likely remain the same because the core idea stays consistent.

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AtomicPC
Member
62
09-09-2023, 11:01 PM
#14
It's really a significant issue.
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AtomicPC
09-09-2023, 11:01 PM #14

It's really a significant issue.

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bongo185
Member
130
09-11-2023, 06:49 AM
#15
Mouse and controller design today seems confusing. Proper hand placement matters. Analog sticks function only when buttons are on the controller back. Joystick could be an alternative if that’s your goal. Keyboard remains popular due to in-game chat, making it feel natural. Many used keyboard and mouse; some found analog stick plus mouse challenging for hand coordination.
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bongo185
09-11-2023, 06:49 AM #15

Mouse and controller design today seems confusing. Proper hand placement matters. Analog sticks function only when buttons are on the controller back. Joystick could be an alternative if that’s your goal. Keyboard remains popular due to in-game chat, making it feel natural. Many used keyboard and mouse; some found analog stick plus mouse challenging for hand coordination.

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MegaDisco
Senior Member
352
09-12-2023, 10:31 PM
#16
I've always been a console gamer, now 24, switched from PS4 to PC last year...no issues with a keyboard and mouse. I still use my Logitech G502 and an old Dell dome keyboard. Even with this basic setup, I haven't missed a beat thinking about getting back to a controller.
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MegaDisco
09-12-2023, 10:31 PM #16

I've always been a console gamer, now 24, switched from PS4 to PC last year...no issues with a keyboard and mouse. I still use my Logitech G502 and an old Dell dome keyboard. Even with this basic setup, I haven't missed a beat thinking about getting back to a controller.

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136
09-13-2023, 01:48 PM
#17
The mice are receiving analog sticks as another testing method already. However, I believe developers of gaming-focused desktops haven't fully embraced this yet. It seems unlikely you'd gain much advantage if only one hand controls the stick while others handle keys. A second mouse hand might not be effective. Perhaps a joystick design with additional finger buttons could work better.
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TurboN_GGA9000
09-13-2023, 01:48 PM #17

The mice are receiving analog sticks as another testing method already. However, I believe developers of gaming-focused desktops haven't fully embraced this yet. It seems unlikely you'd gain much advantage if only one hand controls the stick while others handle keys. A second mouse hand might not be effective. Perhaps a joystick design with additional finger buttons could work better.

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iNeverDieBR
Junior Member
2
09-17-2023, 04:47 AM
#18
It's mainly about using what you already have. Moving forward, angling left and right is essentially all you need. Most people just click W, move the mouse, and tap A or D occasionally. It seems the difference lies in using the mouse versus the thumb stick for navigation. Controllers work better when you can't afford a wheel.
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iNeverDieBR
09-17-2023, 04:47 AM #18

It's mainly about using what you already have. Moving forward, angling left and right is essentially all you need. Most people just click W, move the mouse, and tap A or D occasionally. It seems the difference lies in using the mouse versus the thumb stick for navigation. Controllers work better when you can't afford a wheel.

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