Reflections on typing and technology
Reflections on typing and technology
It's much harder to press an analog stick and then move in the right direction for running. This method doesn't work as well on PC compared to what we use there. Even my son, who plays console games, finds this confusing and doesn't have any problems with dual analog sticks or the many buttons and combinations.
I grasp the other keys near wasd for additional choices. My focus was on movement itself. I believe the reason analogue sticks are positioned this way is that even though they allow 360-degree movement, games only recognize 8 directions and round angles to the closest one. (For example, a 100-degree angle from the X becomes 90 degrees, so it moves straight up.)
You're asking if pressing and moving refers to button activation when an analog stick is pressed. If that's correct, then yes, I agree. Imagine a button you could press easily—like using your third finger on the handle to move, while relying only on the analog stick. Your perspective would likely remain the same because the core idea stays consistent.
Mouse and controller design today seems confusing. Proper hand placement matters. Analog sticks function only when buttons are on the controller back. Joystick could be an alternative if that’s your goal. Keyboard remains popular due to in-game chat, making it feel natural. Many used keyboard and mouse; some found analog stick plus mouse challenging for hand coordination.
I've always been a console gamer, now 24, switched from PS4 to PC last year...no issues with a keyboard and mouse. I still use my Logitech G502 and an old Dell dome keyboard. Even with this basic setup, I haven't missed a beat thinking about getting back to a controller.
The mice are receiving analog sticks as another testing method already. However, I believe developers of gaming-focused desktops haven't fully embraced this yet. It seems unlikely you'd gain much advantage if only one hand controls the stick while others handle keys. A second mouse hand might not be effective. Perhaps a joystick design with additional finger buttons could work better.
It's mainly about using what you already have. Moving forward, angling left and right is essentially all you need. Most people just click W, move the mouse, and tap A or D occasionally. It seems the difference lies in using the mouse versus the thumb stick for navigation. Controllers work better when you can't afford a wheel.