Quake 2 RTX version
Quake 2 RTX version
I just installed the new quake 2 version using OpenGL and Vulkan on my PC. Screenshots show resolutions of 1280x1024, 800x600, and 1280x1024.
987 FPS drops to 12 FPS. Jesus. Looking at this 1060, it’s not too bad when you compare it to the 90 fps a 2080 Ti achieves at 1080p, a $1200 card, and it was built from the start to support ray tracing. It still demonstrates that we have a solid path ahead before full ray tracing becomes possible.
The rasterization process is generally straightforward for modern graphics cards, especially when it comes to handling polygons and lighting. The challenge with ray tracing lies mainly in the number of rays generated per second, which also accounts for reflections and refractions.
This method works on the 1060, though at 800x600 it looks less impressive.
Consider disabling Global Illumination for a noticeable increase in frames per second. It could make the visuals appear dimmer, but the illumination from weapons, surroundings, and the sky compensates. I ran several tests while positioned at the edge of a pool of water, facing directly ahead. GI refers to Global Illumination. My graphics card is a 1070 and my processor a 6th generation i5. At 800 x 600, I achieved about 76 fps with GI and Caustics off, dropping to 67 when GI was on and Caustics enabled. At 1280 x 720, it was 43 fps with GI and Caustics active, 38 with GI off and Caustics on, and 26 with both on. At higher resolutions, the numbers shift: 43 fps at 1280 x 720 off, 38 at 1280 x 1024 off, and 32 at 1920 x 1080 off. With GI and Caustics enabled, I saw around 27 fps at 1280 x 720, 17 at 1600 x 900, and 12 at 2560 x 1440. Running in RTX mode, frame rates climb as you go lower in resolution, reaching roughly 90 fps with GI and Caustics off at 800 x 600. At 900p, steady around 30-35 fps is possible, but above that it drops sharply. It’s hard to pinpoint the sweet spot between resolution and settings. Here’s a quick summary: 800 x 600 ≈ same as 1440p without GI, 1280 x 720 is solid with GI on, 1280 x 1024 is playable but not great, 1600 x 900 is still usable, 1920 x 1080 is playable but frustrating, and 2560 x 1440 looks sharp with RTX off. Adjusting settings makes a big difference, but the visuals shine when you disable GI.**
I checked earlier at 1280x1024 it wasn't working smoothly at 12 fps. Now it's running better, around 22 or 24 frames per second. The latest BIOS and drivers seem to help a bit. You have a 7th gen i5 7500, and it might still be worth trying. Your thoughts are understandable.
Adjust your settings for optimal performance. Disable Global Illumination and Caustics, lower the resolution to 1280 x 720, and expect around 38 frames per second. Keeping Global Illumination and Caustics enabled works at 800 x 600 resolution, matching the 720p experience without those effects. This higher resolution delivers a surprisingly smooth and enjoyable gameplay.
I received the update after 12 14 at 1280x1024. Low caustics are off my system (2400g b450m 16gb, 3200mhz gtx 1060, 2.1core, 9ghz ram). Memory is useless.