Problem with Minecraft lighting using 2070 Super version
Problem with Minecraft lighting using 2070 Super version
I believe I might understand what's happening after watching the video. It seems something like anisotropic filtering or anti-aliasing could be enabled in the Nvidia Control Panel. I recommend resetting everything to its default state by going to Manage 3D Settings, selecting Global Settings, and clicking Restore Defaults. On my machine, all settings except Power Management Mode are set to their defaults—Power Management Mode is set to Prefer Maximum Performance with Texture filtering at Quality = High Quality. Everything else appears to be in its standard configuration. You can check any dropdown menu; the default option usually shows a green Nvidia logo. It also looks like a texture pack might be installed, though its resolution could affect performance. This is the video I saw.
After resetting everything to defaults and adjusting the settings, Vanilla Minecraft performs significantly better with no lines. You’re using an x128 resource pack, but achieving only 50–60 frames even with optimizations. Edit: Are you currently using any other resource packs? You’re seeing 80fps with shaders and without a pack now.
Sure thing. It seems the shader settings help a lot. I’m seeing around 65-80 frames per second with Sildurs Extreme without any extra packs. I’m planning a Windows reset soon after reading about similar issues on other users’ setups, and it might work for me.
Have you experimented with Minecraft without any shaders or resource packs, using only the base version? Also, do other games perform well? Is this just about Minecraft, or are there other options too? It’s unclear if it’s worth reinstalling Windows, but it could be worth trying if it doesn’t cause trouble.
I just tested last night and managed around 200-300 frames without v-sync. It’s odd because everything else seems fine. However, I’m unsure if ray tracing is functioning properly in AAA games like Metro: Exodus and Battlefield V. I can’t tell if it’s on or off much. My 3DMark scores are over 9000 and FurMark over 10,000, which makes me question my GPU performance. I might need to replace it since I have a warranty at Microcenter.
It looks like everything is running smoothly. You don’t need to replace your GPU unless you want to. The issue seems related to Minecraft, especially with furmark scores above 10,000. Performance is generally okay. In games I’ve seen, ray tracing and DLSS can make a noticeable difference. Metro uses the older version of DLSS, but it’s working fine now. If you’re worried about ray tracing, check your FPS and compare it to before. You might also try downloading Quake RTX on Steam—it’s free and includes path tracing effects. It’s more intensive than most titles.
I value your feedback. I’d prefer not to restart unless it’s truly required. Yet I’m puzzled as to why improvements aren’t showing in Minecraft. I’ve even reinstalled the game. It seems Minecraft includes its own bundled Java, so adding other versions shouldn’t cause problems. I’ve thought about removing the Java installations I already have, fearing interference. I’m also questioning whether Windows might be the issue, especially since my first setup was on a HDD and later moved to an NVMe drive. A friend recently switched to an NVMe after losing a key, so perhaps something went wrong there. But now I’m starting to think it could be Minecraft itself. When I tested last night, using shaders in 1.14 with the official Optifine release instead of the preview version, I achieved smoother performance—60 to 80 frames per second. That suggests lighting changes between versions might be affecting the results. I remember they made adjustments from 1.14 to 1.15. EDIT: My friend mentioned a clean Windows reinstall when he transferred it to the NVMe drive. Updated May 13, 2020 by StarLord64