Problem persists at 58 frames per second.
Problem persists at 58 frames per second.
Details: Ryzen 9 5900x, 16 GB DDR4, MSI Tomahawk, 2080 Ti. Running Windows 10 20H2 19042.804. Whenever I turn on v-sync on a 60Hz monitor, my FPS remains stuck at 58. It occasionally jumps briefly to 60 but mostly stays around 58. I've noticed this recently after not playing games for about a week. I can't turn it off without risking screen tearing. Capping FPS at 60 without v-sync offers little relief against tearing. This is the first time I've seen this problem, and it occurs in every game I've tried. I've checked the Nvidia control panel settings, enabled triple buffering, used adaptive/fast options, updated drivers, disabled full screen mode, and even turned off game mode—nothing helped. Windows 10 is current, but updating or reinstalling drivers didn't resolve it. Disabling hardware acceleration didn't work either. I tried disabling Riva Tuner, rolling back updates, using an older driver, but nothing changed. Any advice would be appreciated.
The extra 2 frames won't make a difference unless you're already facing problems. It might be an issue with Nvidia's drivers or a built-in limitation. The main point is that you're still rendering at the same rate, so it's more about the cap than the actual performance.
I checked both Rivatuner and the FPS counter in GeForce Experience, and they both confirmed the same result. I also understand you're aiming for higher FPS since your CPU and GPU usage are low, yet it doesn't reach 60 even when watching the sky. I'm not sure this setup is intended that way. Every time I enabled Vsync, it consistently kept me at a steady 60 FPS.
Sure, I attempted to adjust the settings to 60+, but it didn’t exceed 58 when v-sync was enabled. I also used a driver from October 2020 without any noticeable change.
Some titles use damage and AI that depend on frame rate, which is common in Capcom titles or games like Demons Souls. This affects performance noticeably. https://docs.google.com/spreadsheets/d/e...C0/pubhtml If you’re stuck at around 58fps, you’re losing roughly 17% of damage (with pierce ammo). Also, a monitor refresh rate of 60Hz might make a 58fps frame feel choppy unless you enable VSync. Your system default is set to 58fps too, which seems odd since VSync usually caps at 60-61 on 60Hz screens. You should be able to reach 60fps in those games, though it’s unlikely by chance. Want me to look up your monitor’s refresh rate details?
Games used to run slower depending on how fast the computer clock was. That doesn’t mean a modern 200MHz CPU would cause big changes in gameplay.
Starting with a focus on 60fps due to tearing issues, this isn’t how I’d use something I’ve paid for. I don’t usually pick up minor shifts. Noticing it at 5fps or higher near 10fps will be important.