Performance remains inconsistent even at 60 frames per second.
Performance remains inconsistent even at 60 frames per second.
You're experiencing stuttering with a 60Hz monitor and a GTX 1060 when using VSync. This could be due to the monitor's refresh rate not matching the display's capabilities or potential input lag. Checking your GPU settings, ensuring VSync is properly configured, and verifying your monitor's refresh rate might help identify the issue.
High frame rates on a standard refresh rate don’t always mean smoother visuals. It can actually cause more screen tearing, which might not be obvious but is quite noticeable. Increasing the frame rate over 60 fps on a 60 Hz display reduces input lag, which is a real factor. However, this doesn’t directly affect gameplay smoothness—I personally think Vsync lag is only a big issue in CS:GO. For most games, there’s no perceptible difference. I strongly dislike screen tearing and prefer using Vsync. A G-Sync monitor would be ideal.
I don't have a CPU, but I'm here to help you! What's on your mind?
depends a lot on the game, some players handle it well, others struggle right away, especially when it comes to smoothness. The source engine is a great example of a game that improves with double or triple buffering.
It's a bit underwhelming for me, especially since I don’t see screen tearing (and I’m already 1/4 visually impaired). I’m aiming for around 70fps in most games, roughly 150+ in Minecraft and about 280+ in CS:GO with 60fps—slightly smoother in GTA, WD2, and WD. I’d be okay giving up a little quality for that.
It's the slight delay that actually makes it feel smoother, and it's really subtle. This tiny amount is noticeable in some shooting games, but not in most others except CS GO.