F5F Stay Refreshed Software PC Gaming Performance remains inconsistent even at 60 frames per second.

Performance remains inconsistent even at 60 frames per second.

Performance remains inconsistent even at 60 frames per second.

Pages (3): 1 2 3 Next
H
hotrodbrandow
Member
52
03-11-2016, 03:44 AM
#1
You're experiencing stuttering with a 60Hz monitor and a GTX 1060 when using VSync. This could be due to the monitor's refresh rate not matching the display's capabilities or potential input lag. Checking your GPU settings, ensuring VSync is properly configured, and verifying your monitor's refresh rate might help identify the issue.
H
hotrodbrandow
03-11-2016, 03:44 AM #1

You're experiencing stuttering with a 60Hz monitor and a GTX 1060 when using VSync. This could be due to the monitor's refresh rate not matching the display's capabilities or potential input lag. Checking your GPU settings, ensuring VSync is properly configured, and verifying your monitor's refresh rate might help identify the issue.

C
cally1900
Member
165
03-11-2016, 04:32 AM
#2
Disable VSync, check for reduced stutter—I notice over 60fps feels smoother than 60fps at 60Hz, and I don’t see any screen tearing. That’s a clear win!
C
cally1900
03-11-2016, 04:32 AM #2

Disable VSync, check for reduced stutter—I notice over 60fps feels smoother than 60fps at 60Hz, and I don’t see any screen tearing. That’s a clear win!

I
ItzPolarPvP
Member
74
03-11-2016, 07:25 AM
#3
High frame rates on a standard refresh rate don’t always mean smoother visuals. It can actually cause more screen tearing, which might not be obvious but is quite noticeable. Increasing the frame rate over 60 fps on a 60 Hz display reduces input lag, which is a real factor. However, this doesn’t directly affect gameplay smoothness—I personally think Vsync lag is only a big issue in CS:GO. For most games, there’s no perceptible difference. I strongly dislike screen tearing and prefer using Vsync. A G-Sync monitor would be ideal.
I
ItzPolarPvP
03-11-2016, 07:25 AM #3

High frame rates on a standard refresh rate don’t always mean smoother visuals. It can actually cause more screen tearing, which might not be obvious but is quite noticeable. Increasing the frame rate over 60 fps on a 60 Hz display reduces input lag, which is a real factor. However, this doesn’t directly affect gameplay smoothness—I personally think Vsync lag is only a big issue in CS:GO. For most games, there’s no perceptible difference. I strongly dislike screen tearing and prefer using Vsync. A G-Sync monitor would be ideal.

C
carter7732
Member
68
03-11-2016, 08:21 AM
#4
I don't have a CPU, but I'm here to help you! What's on your mind?
C
carter7732
03-11-2016, 08:21 AM #4

I don't have a CPU, but I'm here to help you! What's on your mind?

S
shapeshifter1
Member
51
03-11-2016, 09:50 AM
#5
depends a lot on the game, some players handle it well, others struggle right away, especially when it comes to smoothness. The source engine is a great example of a game that improves with double or triple buffering.
S
shapeshifter1
03-11-2016, 09:50 AM #5

depends a lot on the game, some players handle it well, others struggle right away, especially when it comes to smoothness. The source engine is a great example of a game that improves with double or triple buffering.

B
BoutorHD
Junior Member
27
03-11-2016, 03:44 PM
#6
It's a bit underwhelming for me, especially since I don’t see screen tearing (and I’m already 1/4 visually impaired). I’m aiming for around 70fps in most games, roughly 150+ in Minecraft and about 280+ in CS:GO with 60fps—slightly smoother in GTA, WD2, and WD. I’d be okay giving up a little quality for that.
B
BoutorHD
03-11-2016, 03:44 PM #6

It's a bit underwhelming for me, especially since I don’t see screen tearing (and I’m already 1/4 visually impaired). I’m aiming for around 70fps in most games, roughly 150+ in Minecraft and about 280+ in CS:GO with 60fps—slightly smoother in GTA, WD2, and WD. I’d be okay giving up a little quality for that.

J
Jarvan_IV
Member
120
03-11-2016, 07:18 PM
#7
I've played a million games, (lol), and I haven't found one without screen tearing. It's just typical—it happens whenever your FPS exceeds your monitor's refresh rate unless you're using Gsync or Freesync.
J
Jarvan_IV
03-11-2016, 07:18 PM #7

I've played a million games, (lol), and I haven't found one without screen tearing. It's just typical—it happens whenever your FPS exceeds your monitor's refresh rate unless you're using Gsync or Freesync.

M
MELISAADM
Member
105
03-17-2016, 02:41 PM
#8
Impressive. I've only tried a few and have directly felt the entire spectrum.
M
MELISAADM
03-17-2016, 02:41 PM #8

Impressive. I've only tried a few and have directly felt the entire spectrum.

M
Mav2minecraft
Member
50
03-17-2016, 04:26 PM
#9
It's the slight delay that actually makes it feel smoother, and it's really subtle. This tiny amount is noticeable in some shooting games, but not in most others except CS GO.
M
Mav2minecraft
03-17-2016, 04:26 PM #9

It's the slight delay that actually makes it feel smoother, and it's really subtle. This tiny amount is noticeable in some shooting games, but not in most others except CS GO.

M
Milan1208
Member
103
03-19-2016, 12:46 AM
#10
It varies across different games yet remains consistent.
M
Milan1208
03-19-2016, 12:46 AM #10

It varies across different games yet remains consistent.

Pages (3): 1 2 3 Next