F5F Stay Refreshed Software PC Gaming Performance data from Steam VR is puzzling.

Performance data from Steam VR is puzzling.

Performance data from Steam VR is puzzling.

F
FureaMC
Senior Member
564
07-17-2016, 07:06 AM
#1
Hello. After reviewing the 'Post your Steam VR test results' discussion and trying different operating systems with various drivers, I have a few points for you VR specialists. How does a 1x GTX 970 outperform a 2x GTX 780 when used in SLI? Is it the additional 1/2GB memory that matters, or are the new architectures behind the 970 responsible? Could driver tuning be the key factor? Also, raw performance isn't always the main thing—Windows 7 seems to work much better than Windows 10. I feel a bit let down, thinking some companies might be using this test just for marketing. Valve is clearly aiming to launch VR hardware, and about 2% of PC users are already prepared. It’s possible Nvidia and AMD will see increased sales as well. Imagine the complex boardroom discussions that could arise. The idea of combining GPUs in SLI or X-fire sounds promising, though I’m not sure how it would help manufacturers. I’m eager to see Linus and his team evaluate the Rift and Vive. I’m hoping the Vive will be the standout option. Who knows what the future holds?
F
FureaMC
07-17-2016, 07:06 AM #1

Hello. After reviewing the 'Post your Steam VR test results' discussion and trying different operating systems with various drivers, I have a few points for you VR specialists. How does a 1x GTX 970 outperform a 2x GTX 780 when used in SLI? Is it the additional 1/2GB memory that matters, or are the new architectures behind the 970 responsible? Could driver tuning be the key factor? Also, raw performance isn't always the main thing—Windows 7 seems to work much better than Windows 10. I feel a bit let down, thinking some companies might be using this test just for marketing. Valve is clearly aiming to launch VR hardware, and about 2% of PC users are already prepared. It’s possible Nvidia and AMD will see increased sales as well. Imagine the complex boardroom discussions that could arise. The idea of combining GPUs in SLI or X-fire sounds promising, though I’m not sure how it would help manufacturers. I’m eager to see Linus and his team evaluate the Rift and Vive. I’m hoping the Vive will be the standout option. Who knows what the future holds?

H
hawk774
Junior Member
42
07-18-2016, 06:46 PM
#2
I believe the issue lies in the fact that this test was hastily created, which may cause problems. It seems many users faced difficulties with sli, likely due to lack of optimization.
H
hawk774
07-18-2016, 06:46 PM #2

I believe the issue lies in the fact that this test was hastily created, which may cause problems. It seems many users faced difficulties with sli, likely due to lack of optimization.

C
creaper2012
Member
205
07-18-2016, 08:26 PM
#3
Currently there is minimal assistance for multi-GPU setups. No. Refer to item 1. No. Refer to item 1. No.
C
creaper2012
07-18-2016, 08:26 PM #3

Currently there is minimal assistance for multi-GPU setups. No. Refer to item 1. No. Refer to item 1. No.

F
FireBrand2000
Member
136
07-19-2016, 03:54 PM
#4
SLI is a hassle.
F
FireBrand2000
07-19-2016, 03:54 PM #4

SLI is a hassle.

V
Vichoflo
Senior Member
396
07-29-2016, 01:51 AM
#5
Yeah, I guess my setup didn’t support many GPUs well, but I got through it smoothly using just one 970 and a Core i5 4690K. That was pretty solid for the time.
V
Vichoflo
07-29-2016, 01:51 AM #5

Yeah, I guess my setup didn’t support many GPUs well, but I got through it smoothly using just one 970 and a Core i5 4690K. That was pretty solid for the time.

N
Nedzer2k
Member
72
07-29-2016, 04:05 AM
#6
Many differences stem from users sharing identical graphics cards while using varying CPUs—some with overclocking, others without.
N
Nedzer2k
07-29-2016, 04:05 AM #6

Many differences stem from users sharing identical graphics cards while using varying CPUs—some with overclocking, others without.