F5F Stay Refreshed Software PC Gaming Overwatch season 3 NERFs are a humorous take on the game's characters.

Overwatch season 3 NERFs are a humorous take on the game's characters.

Overwatch season 3 NERFs are a humorous take on the game's characters.

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nickzach10
Member
163
03-24-2025, 05:45 AM
#1
There aren't many reliable sources discussing hidden changes or nerfs. Official patch notes usually don’t cover these details, and it’s possible they’re not widely shared. Some players have noticed Mei’s ultimate now lasts much shorter—sometimes just a few seconds instead of what it used to be. Others mention tank health dropping significantly in solo matches, which seems odd given the current balance. It’s hard to say why such changes weren’t mentioned, but it might be worth checking community forums or Discord channels dedicated to Overwatch 2 for more specific insights.
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nickzach10
03-24-2025, 05:45 AM #1

There aren't many reliable sources discussing hidden changes or nerfs. Official patch notes usually don’t cover these details, and it’s possible they’re not widely shared. Some players have noticed Mei’s ultimate now lasts much shorter—sometimes just a few seconds instead of what it used to be. Others mention tank health dropping significantly in solo matches, which seems odd given the current balance. It’s hard to say why such changes weren’t mentioned, but it might be worth checking community forums or Discord channels dedicated to Overwatch 2 for more specific insights.

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Rayack
Senior Member
539
03-27-2025, 07:22 AM
#2
She’s in the open queue, not the role queue. Her latest update matches what I saw earlier. Usually Reddit adds more detailed notes there.
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Rayack
03-27-2025, 07:22 AM #2

She’s in the open queue, not the role queue. Her latest update matches what I saw earlier. Usually Reddit adds more detailed notes there.

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zanephua
Member
51
03-27-2025, 08:18 AM
#3
Yeah... I get it, they aimed to reduce tanks, but it feels odd since it really depends on the queue. Yeah, there were definitely some weird moments though... Same with putting up a wall and getting shot through it. That shouldn’t happen, right? Thanks!
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zanephua
03-27-2025, 08:18 AM #3

Yeah... I get it, they aimed to reduce tanks, but it feels odd since it really depends on the queue. Yeah, there were definitely some weird moments though... Same with putting up a wall and getting shot through it. That shouldn’t happen, right? Thanks!

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dani2401
Member
226
03-28-2025, 06:11 AM
#4
Yeah so thats a new bug :p. Wall has been having some interaction issues since ow2 start and now you can shoot through the joined parts of the wall bits a bit Oh no it was super needed as open queue became 3 or 4 tanks + 1 supp (often moira) and dps couldnt do anything
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dani2401
03-28-2025, 06:11 AM #4

Yeah so thats a new bug :p. Wall has been having some interaction issues since ow2 start and now you can shoot through the joined parts of the wall bits a bit Oh no it was super needed as open queue became 3 or 4 tanks + 1 supp (often moira) and dps couldnt do anything

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iTsMrLuisMC_
Member
224
03-29-2025, 10:39 AM
#5
lol, oh boy, well i didn't notice anything weird before, but it seems there's like a considerable delay now, or it just seems to not work at all (for bullets) ... hopefully they fix this and quick!? ah, ok, i didn't see that, as i said in another topic, usually its 5 damage , because we surely don't need a healer™ and i thought its for solo too...? eh, idk i still find that a weird change overall. me i would just give D.Va 700 health, screw the haters : D (the other tanks get 500~) ps: if it was really that imbalanced before, all this does is show the devs have *no idea what they're doing* because how do you screw up so hard in the first place
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iTsMrLuisMC_
03-29-2025, 10:39 AM #5

lol, oh boy, well i didn't notice anything weird before, but it seems there's like a considerable delay now, or it just seems to not work at all (for bullets) ... hopefully they fix this and quick!? ah, ok, i didn't see that, as i said in another topic, usually its 5 damage , because we surely don't need a healer™ and i thought its for solo too...? eh, idk i still find that a weird change overall. me i would just give D.Va 700 health, screw the haters : D (the other tanks get 500~) ps: if it was really that imbalanced before, all this does is show the devs have *no idea what they're doing* because how do you screw up so hard in the first place

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BlazedScar
Member
156
04-02-2025, 03:56 AM
#6
Unleash the game before it was finished. Ow2 came about hastily because of negative coverage and the intense development on Ow1, which was still a well-known title that would eventually fade. Soujourn and queen were suggested as potential Ow1 heroes, but they remained unreleased until Ow2. Ow2 arrived too soon, as its main goal was to revive the franchise, which we haven’t fully achieved yet after over six months. The game was re-released to attract attention and stop Ow2 from disappearing completely. We ended up with some unusual Overwatch League content running on a beta version, trying to collect as much funding as possible while dealing with numerous bugs that emerged early on. In fact, we could clearly see the new story mode elements appearing across the maps, showing just how rushed everything was. I also believe there was a massive push to fix things quickly—roadhog had been buggy for months, so any changes broke the game, leading to lengthy nerfs and other tanks being boosted to balance things out.
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BlazedScar
04-02-2025, 03:56 AM #6

Unleash the game before it was finished. Ow2 came about hastily because of negative coverage and the intense development on Ow1, which was still a well-known title that would eventually fade. Soujourn and queen were suggested as potential Ow1 heroes, but they remained unreleased until Ow2. Ow2 arrived too soon, as its main goal was to revive the franchise, which we haven’t fully achieved yet after over six months. The game was re-released to attract attention and stop Ow2 from disappearing completely. We ended up with some unusual Overwatch League content running on a beta version, trying to collect as much funding as possible while dealing with numerous bugs that emerged early on. In fact, we could clearly see the new story mode elements appearing across the maps, showing just how rushed everything was. I also believe there was a massive push to fix things quickly—roadhog had been buggy for months, so any changes broke the game, leading to lengthy nerfs and other tanks being boosted to balance things out.

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Darksun55
Junior Member
41
04-03-2025, 01:40 PM
#7
They likely made a significant mistake by releasing it as F2P and using that kind of revenue model. A better path would have been to keep updating the game continuously, perhaps transitioning to OW2 eventually, or launching it as OW1 with some updates. The core problems go beyond minor bugs—they stem from major design flaws. After the roadhog nerf, I only experienced a few issues, but overall the experience felt stable. In a well-balanced team with clear roles, it seemed fair. They should have concentrated on improving the PvE aspect and focused on player experience rather than chasing too many features. There are simply too many modes that don’t meaningfully enhance gameplay, making them seem unnecessary. I’m recalling Devil’s Third flashbacks—great game overall—but the overcomplication and lack of direction were decisive. The biggest red flag was their matchmaking system; it’s impossible for them to track team stats accurately, and imbalanced teams render any adjustments ineffective. This isn’t about privacy—it’s about understanding the game’s mechanics and delivering a cohesive experience.
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Darksun55
04-03-2025, 01:40 PM #7

They likely made a significant mistake by releasing it as F2P and using that kind of revenue model. A better path would have been to keep updating the game continuously, perhaps transitioning to OW2 eventually, or launching it as OW1 with some updates. The core problems go beyond minor bugs—they stem from major design flaws. After the roadhog nerf, I only experienced a few issues, but overall the experience felt stable. In a well-balanced team with clear roles, it seemed fair. They should have concentrated on improving the PvE aspect and focused on player experience rather than chasing too many features. There are simply too many modes that don’t meaningfully enhance gameplay, making them seem unnecessary. I’m recalling Devil’s Third flashbacks—great game overall—but the overcomplication and lack of direction were decisive. The biggest red flag was their matchmaking system; it’s impossible for them to track team stats accurately, and imbalanced teams render any adjustments ineffective. This isn’t about privacy—it’s about understanding the game’s mechanics and delivering a cohesive experience.

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Joelis7
Member
52
04-06-2025, 06:37 AM
#8
Combine the vibe of Left 4 Dead with today's happenings.
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Joelis7
04-06-2025, 06:37 AM #8

Combine the vibe of Left 4 Dead with today's happenings.

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holobesse
Member
89
04-17-2025, 08:47 PM
#9
They acknowledged the main issue stems from a surge in new players. The matchmaker was designed for Overwatch, but its player base is aging with a gradual influx of newcomers. They adjusted the system to welcome fresh faces, yet it ended up placing most new arrivals at bronze V or lower at the start of Ow2, since their performance matched or fell short of the existing average Overwatch players. This problem persists today as they continue working to resolve it.
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holobesse
04-17-2025, 08:47 PM #9

They acknowledged the main issue stems from a surge in new players. The matchmaker was designed for Overwatch, but its player base is aging with a gradual influx of newcomers. They adjusted the system to welcome fresh faces, yet it ended up placing most new arrivals at bronze V or lower at the start of Ow2, since their performance matched or fell short of the existing average Overwatch players. This problem persists today as they continue working to resolve it.

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CaptainFrix
Member
213
04-19-2025, 04:05 PM
#10
Actually, it doesn’t look like it at all. It seems to be a major production issue, making it simple to swap teams based on performance. It happens often—top players staying in one group while newcomers join the other, usually with just a few experienced players to support them. This is really frustrating for everyone except the veteran squad, who probably just get bored. It reminds me of Blizzard’s own stats not being clear. (It’d probably surprise me if that’s the case.) It’s not always this way, but about 75% of matches are worse after the update. I’m not saying they’re not trying, but it just doesn’t work as intended. For some reason, it feels like they’re not being transparent about the problems, since it shouldn’t be that complicated. On the other hand, I’ve played similar games and while mistakes happen, they’re usually manageable. It’s strange that nobody really understands what’s going on—this just feels off.
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CaptainFrix
04-19-2025, 04:05 PM #10

Actually, it doesn’t look like it at all. It seems to be a major production issue, making it simple to swap teams based on performance. It happens often—top players staying in one group while newcomers join the other, usually with just a few experienced players to support them. This is really frustrating for everyone except the veteran squad, who probably just get bored. It reminds me of Blizzard’s own stats not being clear. (It’d probably surprise me if that’s the case.) It’s not always this way, but about 75% of matches are worse after the update. I’m not saying they’re not trying, but it just doesn’t work as intended. For some reason, it feels like they’re not being transparent about the problems, since it shouldn’t be that complicated. On the other hand, I’ve played similar games and while mistakes happen, they’re usually manageable. It’s strange that nobody really understands what’s going on—this just feels off.

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