Not interested in the past titles with limited control buttons for setup
Not interested in the past titles with limited control buttons for setup
System Shock followed closely after Doom, boasting numerous buttons and settings that modern titles seem to compare to Tetris. When thinking of Boomer shooters similar to Ion Fury or Ultrakill, they stand out as the most appealing options for keyboard play. Jedi: Fallen Order offers a wealth of buttons and combinations, though it becomes less daunting when played on easy mode. Still, Wakes the Deep remains one of the top releases this year, serving as a straightforward quest-based experience with occasional scripted elements. Observer is a solid first-person horror game I’ve managed to complete using just a basic controller.
I tried it with a controller a bit and didn't run into any problems. Aiming seems smoother with a mouse, though you get much better control with a controller—except for certain fast-paced or 360/180-degree movements where it works well. Most games are fine without extra buttons, but some genres like shooters or strategy really benefit from more controls, so some controllers have additional buttons. It’s not a major issue, just getting used to the controller might take a little time. You’re welcome to take your pace!
Learning controller seems significantly quicker compared to alternatives. Kbm feels very awkward, but a good one offers more flexibility and is easier to handle overall—it doesn’t lock you into a fixed position all the time. Of course, it can feel uncomfortable initially if you’re not accustomed to it, but adjustments are usually straightforward and help maintain proper form. A well-balanced controller is essential to avoid strain, and it’s wise to use gentle pressure rather than excessive force.
People usually use a controller to guide the direction and power of the aim.
That's misleading. Most key bindings can actually be handled through on-screen elements, meaning you don't have to rely solely on them. Like most people, I tend to build a personal style and only use a subset of available shortcuts. Using both mouse and keyboard is usually quicker, particularly when adding macros. I don’t really understand it, but the videos and images I’ve seen of e-sports all show everyone using a mouse or keyboard. Also, remember that in games like System Shock, console controls were much simpler than PC ones, so the level of input was limited compared to today’s standards.
aim assist is commonly included in most console shooters, allowing you to lock onto targets when close. everyone uses it, similar to Unreal Tournament where headshots are prioritized. some PC games also offer aim assist today. it’s about aiming without needing a free look—just focus and fire. Not exactly the same, but you’ll see a lot of players getting pwned if they don’t use it properly. You already have the controller, so feel free to try it out.