F5F Stay Refreshed Software PC Gaming Not interested in the past titles with limited control buttons for setup

Not interested in the past titles with limited control buttons for setup

Not interested in the past titles with limited control buttons for setup

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VeroPlayz
Member
235
02-01-2023, 04:05 AM
#11
System Shock followed closely after Doom, boasting numerous buttons and settings that modern titles seem to compare to Tetris. When thinking of Boomer shooters similar to Ion Fury or Ultrakill, they stand out as the most appealing options for keyboard play. Jedi: Fallen Order offers a wealth of buttons and combinations, though it becomes less daunting when played on easy mode. Still, Wakes the Deep remains one of the top releases this year, serving as a straightforward quest-based experience with occasional scripted elements. Observer is a solid first-person horror game I’ve managed to complete using just a basic controller.
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VeroPlayz
02-01-2023, 04:05 AM #11

System Shock followed closely after Doom, boasting numerous buttons and settings that modern titles seem to compare to Tetris. When thinking of Boomer shooters similar to Ion Fury or Ultrakill, they stand out as the most appealing options for keyboard play. Jedi: Fallen Order offers a wealth of buttons and combinations, though it becomes less daunting when played on easy mode. Still, Wakes the Deep remains one of the top releases this year, serving as a straightforward quest-based experience with occasional scripted elements. Observer is a solid first-person horror game I’ve managed to complete using just a basic controller.

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camchrism
Member
212
02-01-2023, 05:38 AM
#12
I didn't quite grasp it either—how does a controller work for aiming? It's a bit tricky to explain.
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camchrism
02-01-2023, 05:38 AM #12

I didn't quite grasp it either—how does a controller work for aiming? It's a bit tricky to explain.

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supergriffin10
Junior Member
33
02-01-2023, 09:38 AM
#13
I tried it with a controller a bit and didn't run into any problems. Aiming seems smoother with a mouse, though you get much better control with a controller—except for certain fast-paced or 360/180-degree movements where it works well. Most games are fine without extra buttons, but some genres like shooters or strategy really benefit from more controls, so some controllers have additional buttons. It’s not a major issue, just getting used to the controller might take a little time. You’re welcome to take your pace!
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supergriffin10
02-01-2023, 09:38 AM #13

I tried it with a controller a bit and didn't run into any problems. Aiming seems smoother with a mouse, though you get much better control with a controller—except for certain fast-paced or 360/180-degree movements where it works well. Most games are fine without extra buttons, but some genres like shooters or strategy really benefit from more controls, so some controllers have additional buttons. It’s not a major issue, just getting used to the controller might take a little time. You’re welcome to take your pace!

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ClaudiaCat
Member
141
02-02-2023, 07:01 PM
#14
Learning controller seems significantly quicker compared to alternatives. Kbm feels very awkward, but a good one offers more flexibility and is easier to handle overall—it doesn’t lock you into a fixed position all the time. Of course, it can feel uncomfortable initially if you’re not accustomed to it, but adjustments are usually straightforward and help maintain proper form. A well-balanced controller is essential to avoid strain, and it’s wise to use gentle pressure rather than excessive force.
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ClaudiaCat
02-02-2023, 07:01 PM #14

Learning controller seems significantly quicker compared to alternatives. Kbm feels very awkward, but a good one offers more flexibility and is easier to handle overall—it doesn’t lock you into a fixed position all the time. Of course, it can feel uncomfortable initially if you’re not accustomed to it, but adjustments are usually straightforward and help maintain proper form. A well-balanced controller is essential to avoid strain, and it’s wise to use gentle pressure rather than excessive force.

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NINJA5011
Member
82
02-03-2023, 12:18 AM
#15
Most of these can be swapped with analog sticks.
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NINJA5011
02-03-2023, 12:18 AM #15

Most of these can be swapped with analog sticks.

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MissValentine
Junior Member
13
02-03-2023, 01:33 AM
#16
People usually use a controller to guide the direction and power of the aim.
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MissValentine
02-03-2023, 01:33 AM #16

People usually use a controller to guide the direction and power of the aim.

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thetalkkari
Member
152
02-03-2023, 02:08 AM
#17
That's misleading. Most key bindings can actually be handled through on-screen elements, meaning you don't have to rely solely on them. Like most people, I tend to build a personal style and only use a subset of available shortcuts. Using both mouse and keyboard is usually quicker, particularly when adding macros. I don’t really understand it, but the videos and images I’ve seen of e-sports all show everyone using a mouse or keyboard. Also, remember that in games like System Shock, console controls were much simpler than PC ones, so the level of input was limited compared to today’s standards.
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thetalkkari
02-03-2023, 02:08 AM #17

That's misleading. Most key bindings can actually be handled through on-screen elements, meaning you don't have to rely solely on them. Like most people, I tend to build a personal style and only use a subset of available shortcuts. Using both mouse and keyboard is usually quicker, particularly when adding macros. I don’t really understand it, but the videos and images I’ve seen of e-sports all show everyone using a mouse or keyboard. Also, remember that in games like System Shock, console controls were much simpler than PC ones, so the level of input was limited compared to today’s standards.

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Hiduok
Member
65
02-03-2023, 02:55 AM
#18
I concur and the issue becomes worse with distinct keybind configurations for each scenario—foot, vehicle, helicopter, jet, etc. I’m considering Battlefield titles.
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Hiduok
02-03-2023, 02:55 AM #18

I concur and the issue becomes worse with distinct keybind configurations for each scenario—foot, vehicle, helicopter, jet, etc. I’m considering Battlefield titles.

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PvtStoner
Senior Member
599
02-07-2023, 11:54 AM
#19
I play fewer fast-paced games, so I use a controller for ease. My hands get tense after a while, but the controller helps and reduces discomfort.
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PvtStoner
02-07-2023, 11:54 AM #19

I play fewer fast-paced games, so I use a controller for ease. My hands get tense after a while, but the controller helps and reduces discomfort.

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NerfMe
Member
93
02-07-2023, 07:07 PM
#20
aim assist is commonly included in most console shooters, allowing you to lock onto targets when close. everyone uses it, similar to Unreal Tournament where headshots are prioritized. some PC games also offer aim assist today. it’s about aiming without needing a free look—just focus and fire. Not exactly the same, but you’ll see a lot of players getting pwned if they don’t use it properly. You already have the controller, so feel free to try it out.
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NerfMe
02-07-2023, 07:07 PM #20

aim assist is commonly included in most console shooters, allowing you to lock onto targets when close. everyone uses it, similar to Unreal Tournament where headshots are prioritized. some PC games also offer aim assist today. it’s about aiming without needing a free look—just focus and fire. Not exactly the same, but you’ll see a lot of players getting pwned if they don’t use it properly. You already have the controller, so feel free to try it out.

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