F5F Stay Refreshed Software PC Gaming No, you're not alone.

No, you're not alone.

No, you're not alone.

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RepoRizer
Posting Freak
872
03-03-2016, 10:28 AM
#21
This game hasn't been in development for as long as any other title. Do you think most projects are only finished after they're announced and released? If it were a typical release, we'd probably find out it wasn't even made until the final testing phase. Usually, games that aren't just new skins take around five years to finish, let alone being the first major crowdfunding effort.
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RepoRizer
03-03-2016, 10:28 AM #21

This game hasn't been in development for as long as any other title. Do you think most projects are only finished after they're announced and released? If it were a typical release, we'd probably find out it wasn't even made until the final testing phase. Usually, games that aren't just new skins take around five years to finish, let alone being the first major crowdfunding effort.

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PonySwag619
Member
88
03-03-2016, 05:12 PM
#22
I'm most drawn to Squadron 42 in Star Citizen. The development time isn't too long for a big AAA title—about three and a half years. I also prefer experiences that go beyond the usual gaming norms, aiming for something truly exceptional.
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PonySwag619
03-03-2016, 05:12 PM #22

I'm most drawn to Squadron 42 in Star Citizen. The development time isn't too long for a big AAA title—about three and a half years. I also prefer experiences that go beyond the usual gaming norms, aiming for something truly exceptional.

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xNotax01
Member
60
03-04-2016, 01:34 AM
#23
It was unavoidable that running a private server for an entire universe would eventually collapse. Even before significant scope expansion, it was clear. As soon as they began discussing economic models and automatically generated missions tied to supply and demand, it became evident they were planning to exceed the server capacity to the point where only a fraction of what needs to run could be supported on dedicated machines. Modders might manage adding mods or even operating a private server, but it wouldn’t cover the whole universe.
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xNotax01
03-04-2016, 01:34 AM #23

It was unavoidable that running a private server for an entire universe would eventually collapse. Even before significant scope expansion, it was clear. As soon as they began discussing economic models and automatically generated missions tied to supply and demand, it became evident they were planning to exceed the server capacity to the point where only a fraction of what needs to run could be supported on dedicated machines. Modders might manage adding mods or even operating a private server, but it wouldn’t cover the whole universe.

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james26665
Senior Member
537
03-07-2016, 11:17 PM
#24
I truly believe the situation with SC won’t succeed. It seems impossible for them to integrate all the functionalities before the system becomes obsolete.
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james26665
03-07-2016, 11:17 PM #24

I truly believe the situation with SC won’t succeed. It seems impossible for them to integrate all the functionalities before the system becomes obsolete.

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Emmaaaa
Member
133
03-07-2016, 11:39 PM
#25
Their engine is currently adjusting, improving over time. The aspects being discussed appear to be the majority of their technology functioning properly now, with plans to expand capabilities and refine details.
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Emmaaaa
03-07-2016, 11:39 PM #25

Their engine is currently adjusting, improving over time. The aspects being discussed appear to be the majority of their technology functioning properly now, with plans to expand capabilities and refine details.

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