F5F Stay Refreshed Software PC Gaming No, you're not alone.

No, you're not alone.

No, you're not alone.

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Jetfighter10j
Member
60
02-05-2016, 12:16 AM
#11
Sure? That's interesting! It's going to happen eventually, right?
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Jetfighter10j
02-05-2016, 12:16 AM #11

Sure? That's interesting! It's going to happen eventually, right?

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mandy551
Junior Member
3
02-10-2016, 11:15 PM
#12
No, you're not alone. I won't be joining the private servers, though I'll keep trying. I'm really looking forward to playing solo. Of course, like everyone else, most of my time will be spent on the official online version of Star Citizen.
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mandy551
02-10-2016, 11:15 PM #12

No, you're not alone. I won't be joining the private servers, though I'll keep trying. I'm really looking forward to playing solo. Of course, like everyone else, most of my time will be spent on the official online version of Star Citizen.

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Ob1_Sam
Junior Member
4
02-11-2016, 11:30 PM
#13
I'm also eagerly awaiting squadron42. It's concerning that they haven't provided any gameplay updates after all these years.
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Ob1_Sam
02-11-2016, 11:30 PM #13

I'm also eagerly awaiting squadron42. It's concerning that they haven't provided any gameplay updates after all these years.

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Fluffycakes123
Senior Member
696
02-12-2016, 12:12 AM
#14
You can interpret it as a concern or view it as a chance to experience some gameplay similar to what we already have, while they aim to keep the narrative as unexpected as possible. I also recognize my desire to see more from them regarding SQ42.
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Fluffycakes123
02-12-2016, 12:12 AM #14

You can interpret it as a concern or view it as a chance to experience some gameplay similar to what we already have, while they aim to keep the narrative as unexpected as possible. I also recognize my desire to see more from them regarding SQ42.

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xanderzone317
Posting Freak
957
02-16-2016, 03:27 PM
#15
It seems most of the technical aspects like FPS, long-distance flying, and spacewalks are already defined in the PTU. These systems will be used during the Squadron 42 campaign.
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xanderzone317
02-16-2016, 03:27 PM #15

It seems most of the technical aspects like FPS, long-distance flying, and spacewalks are already defined in the PTU. These systems will be used during the Squadron 42 campaign.

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littledud22
Junior Member
48
02-17-2016, 04:17 AM
#16
I’ve basically lost interest in SC. My hornet is now a super version with LTI, but I was excited about joining Coop Squadron 42. Feature creep and the fact it’s been hard to play on my system have made me disenchanted with Star Citizen.
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littledud22
02-17-2016, 04:17 AM #16

I’ve basically lost interest in SC. My hornet is now a super version with LTI, but I was excited about joining Coop Squadron 42. Feature creep and the fact it’s been hard to play on my system have made me disenchanted with Star Citizen.

T
tonylaflem
Member
218
02-18-2016, 02:45 PM
#17
They haven’t updated anything on the list for a long time, but the upcoming features from 2.5 to 2.7—like GRIM Hex and planetary landing—should bring back your confidence. Keep going, buddy!
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tonylaflem
02-18-2016, 02:45 PM #17

They haven’t updated anything on the list for a long time, but the upcoming features from 2.5 to 2.7—like GRIM Hex and planetary landing—should bring back your confidence. Keep going, buddy!

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Gladiador70
Senior Member
698
02-26-2016, 12:23 PM
#18
I was looking for a platform similar to Freelancer but with a completely different approach.
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Gladiador70
02-26-2016, 12:23 PM #18

I was looking for a platform similar to Freelancer but with a completely different approach.

S
Sopanda59
Member
115
02-26-2016, 04:21 PM
#19
Looking back, the project was discussed several years ago, but development has been ongoing for three years. Most major AAA titles take four to five years from start to release, yet they usually hit launch within six months to a year after production begins, especially since they’ve completely redesigned their engine. To avoid disappointment, consider putting the game on hold, wait until around a year later, and then enjoy when it finally comes out.
S
Sopanda59
02-26-2016, 04:21 PM #19

Looking back, the project was discussed several years ago, but development has been ongoing for three years. Most major AAA titles take four to five years from start to release, yet they usually hit launch within six months to a year after production begins, especially since they’ve completely redesigned their engine. To avoid disappointment, consider putting the game on hold, wait until around a year later, and then enjoy when it finally comes out.

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_Boksu_
Member
59
02-26-2016, 05:23 PM
#20
Star Citizen focuses on flying together with friends on the main server. It’s a straightforward idea—just enjoy the experience!
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_Boksu_
02-26-2016, 05:23 PM #20

Star Citizen focuses on flying together with friends on the main server. It’s a straightforward idea—just enjoy the experience!

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