F5F Stay Refreshed Software PC Gaming No one else restricts or caps their frame rate.

No one else restricts or caps their frame rate.

No one else restricts or caps their frame rate.

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murse1988
Junior Member
8
03-01-2016, 06:47 AM
#11
All the games I play include a built-in frame rate limit in settings, so I've never had to use it. It's pleasant to see Rivatuner has implemented this feature.
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murse1988
03-01-2016, 06:47 AM #11

All the games I play include a built-in frame rate limit in settings, so I've never had to use it. It's pleasant to see Rivatuner has implemented this feature.

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sarahdem59
Member
173
03-01-2016, 03:33 PM
#12
Increase frames per second by 5 to reach 80 fps, which improves consistency
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sarahdem59
03-01-2016, 03:33 PM #12

Increase frames per second by 5 to reach 80 fps, which improves consistency

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Roycie_Bear
Member
181
03-01-2016, 09:41 PM
#13
I framecap globally and only whitelist to uncap in some games. Definitely give me better frame pacing and temperatures.
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Roycie_Bear
03-01-2016, 09:41 PM #13

I framecap globally and only whitelist to uncap in some games. Definitely give me better frame pacing and temperatures.

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Farmer_Jill
Junior Member
12
03-02-2016, 05:31 AM
#14
Yes, the extra frames require more resources but you still enjoy reduced input lag. It's mainly useful in competitive settings. I also cap my FPS for GSync reasons.
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Farmer_Jill
03-02-2016, 05:31 AM #14

Yes, the extra frames require more resources but you still enjoy reduced input lag. It's mainly useful in competitive settings. I also cap my FPS for GSync reasons.

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139
03-03-2016, 04:02 AM
#15
I don't strictly limit my frame rates since I'm comfortable letting my graphics card handle things as it sees fit. But I rely on a mix of G-Sync plus Fast Sync, or more simply variable refresh rate with triple buffering. This approach is the best way to avoid tearing across different frame rates, and I've noticed tearing can be somewhat bothersome.
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AwakeningTroll
03-03-2016, 04:02 AM #15

I don't strictly limit my frame rates since I'm comfortable letting my graphics card handle things as it sees fit. But I rely on a mix of G-Sync plus Fast Sync, or more simply variable refresh rate with triple buffering. This approach is the best way to avoid tearing across different frame rates, and I've noticed tearing can be somewhat bothersome.

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AwsomeGirl6190
Junior Member
40
03-03-2016, 10:59 AM
#16
Usually I keep my FPS unlimited. No VSync, no cap on frames. This applies whether I'm using a regular 60Hz monitor or a standard 60Hz setup. Some titles look sluggish or choppy at 60 FPS, especially from the Source Engine. I’m okay with occasional tearing if it avoids extra input lag or odd frame timing. The only game that limits frames is Skyrim, because I don’t have time to tweak the .ini file for physics problems. Both of my 1080Ti GPUs are undervolted to around 850mV, which is roughly 70% power draw. A 350w vs 500w difference really impacts how comfortable I am in my office, particularly during hot months.
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AwsomeGirl6190
03-03-2016, 10:59 AM #16

Usually I keep my FPS unlimited. No VSync, no cap on frames. This applies whether I'm using a regular 60Hz monitor or a standard 60Hz setup. Some titles look sluggish or choppy at 60 FPS, especially from the Source Engine. I’m okay with occasional tearing if it avoids extra input lag or odd frame timing. The only game that limits frames is Skyrim, because I don’t have time to tweak the .ini file for physics problems. Both of my 1080Ti GPUs are undervolted to around 850mV, which is roughly 70% power draw. A 350w vs 500w difference really impacts how comfortable I am in my office, particularly during hot months.

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