No, I'm not.
No, I'm not.
It’s the only two issues to avoid AA on my 1920x1080 display. That happens when I can’t adjust other settings to enable it, or if the only change is reducing the frame rate by half. (FPS drop below 40-50.) I’d rather get a higher resolution and then resize it for better results, but that causes too many FPS drops on my current system in most games.
In certain titles yes, in others no. I've noticed AA introduces only minor lag which bothers me, yet in some games it's barely perceptible. Additionally, a few games simply don't require it, as the visuals are poor enough or lack elements needing enhancement.
Battlefield titles experience added lag primarily due to deferred anti-aliasing, which operates independently of FPS mechanics.
Anti-aliasing is the top priority for me beyond just resolution. I prefer to push anti-aliasing to its limit and play at 30fps rather than skipping it or using something like FXAA at 60fps. Currently, I'm experiencing significant issues with the poor aliasing in FF15, especially noticeable with HDR. It looks fine otherwise.
I think the response from @QueenDemetria is appealing. You'd love it when the aliasing becomes noticeable, though it's usually not a major concern in most games. For me, a 24-inch 1080p screen makes aliasing less of a problem. If you're working with a lower resolution on a big display, you'll encounter this more often.
It's about how much the game feels different depending on the settings. Some titles barely change much because they have plenty of polygon details (like Witcher 3). Others really stand out, such as GTA V, which looks much sharper even with double MSAA.