F5F Stay Refreshed Software PC Gaming No, Framegen won't ban you.

No, Framegen won't ban you.

No, Framegen won't ban you.

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EmreMc07
Junior Member
21
07-19-2018, 06:37 PM
#1
I reviewed the video and purchased lossless scaling on Steam. It really performs well! Applying only their new frame generation without scaling should not result in a ban for Counter Strike 2. I've tested it on Skyrim with the controller, and it works smoothly—great difference between 60fps and 120fps.
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EmreMc07
07-19-2018, 06:37 PM #1

I reviewed the video and purchased lossless scaling on Steam. It really performs well! Applying only their new frame generation without scaling should not result in a ban for Counter Strike 2. I've tested it on Skyrim with the controller, and it works smoothly—great difference between 60fps and 120fps.

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zTh3Gia07430
Member
64
07-20-2018, 09:04 AM
#2
Valve was enforcing restrictions on users who relied on in-game console commands, making it unwise. It seems unlikely the measure would be effective since it functions more like an overlay.
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zTh3Gia07430
07-20-2018, 09:04 AM #2

Valve was enforcing restrictions on users who relied on in-game console commands, making it unwise. It seems unlikely the measure would be effective since it functions more like an overlay.

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Im_Big_Al_YT_
Member
152
07-20-2018, 10:09 AM
#3
In eSports games, latency plays a crucial role and frame generation adds extra delay that players pay for in exchange for performance. Frame generation for CS isn't a good deal. No Volvo doesn't work either. People rely on console commands constantly, even during high-level and competitive matches. I use it often—multiple times per match, quicker than switching lobbies or exiting games. I remember a time when a developer left a wire mesh active, which was both helpful and risky. If a setting can be toggled, why not? Volvo apparently forgot to turn it off for a while and later fixed it. You can easily access private lobbies and use sv_cheats1 to enable cheats during games, though it's disabled in competitive play.
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Im_Big_Al_YT_
07-20-2018, 10:09 AM #3

In eSports games, latency plays a crucial role and frame generation adds extra delay that players pay for in exchange for performance. Frame generation for CS isn't a good deal. No Volvo doesn't work either. People rely on console commands constantly, even during high-level and competitive matches. I use it often—multiple times per match, quicker than switching lobbies or exiting games. I remember a time when a developer left a wire mesh active, which was both helpful and risky. If a setting can be toggled, why not? Volvo apparently forgot to turn it off for a while and later fixed it. You can easily access private lobbies and use sv_cheats1 to enable cheats during games, though it's disabled in competitive play.

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Checkers
Junior Member
18
07-20-2018, 03:52 PM
#4
It seems the setup might require launching CS2 in -insecure mode for OBS to capture gameplay effectively.
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Checkers
07-20-2018, 03:52 PM #4

It seems the setup might require launching CS2 in -insecure mode for OBS to capture gameplay effectively.

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hannaHack
Junior Member
5
07-20-2018, 05:13 PM
#5
It doesn't seem to offer any benefit in competitive play; instead, it increases latency and introduces fake frames, which could cause you to aim at a spot where the target isn't actually there. The anticheat malware doesn't realize this issue.
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hannaHack
07-20-2018, 05:13 PM #5

It doesn't seem to offer any benefit in competitive play; instead, it increases latency and introduces fake frames, which could cause you to aim at a spot where the target isn't actually there. The anticheat malware doesn't realize this issue.

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AapenStaartje
Member
164
07-20-2018, 09:01 PM
#6
They're dealing with DLL files pushing into a risky area, though the video shows adding files instead of altering existing ones. Radeon's Anti Lag 1.0 caused a problem by interfering with code that didn't match. A fix is expected, but since files aren't verified, the game might block you or send you away.
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AapenStaartje
07-20-2018, 09:01 PM #6

They're dealing with DLL files pushing into a risky area, though the video shows adding files instead of altering existing ones. Radeon's Anti Lag 1.0 caused a problem by interfering with code that didn't match. A fix is expected, but since files aren't verified, the game might block you or send you away.

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Flomax1
Member
130
07-20-2018, 10:36 PM
#7
Lossless doesn't attach files to the game folder or do anything else. It doesn't understand what you're upscaling until you adjust the game settings and turn it on. You don't even need to pick the EXE unless you're using an auto-profile feature.
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Flomax1
07-20-2018, 10:36 PM #7

Lossless doesn't attach files to the game folder or do anything else. It doesn't understand what you're upscaling until you adjust the game settings and turn it on. You don't even need to pick the EXE unless you're using an auto-profile feature.

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WPaige
Senior Member
377
07-25-2018, 04:44 AM
#8
That's the point being made, with some individuals facing VAC bans due to Volvo's issues, and it's unclear how they'd fare in a similar scenario.
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WPaige
07-25-2018, 04:44 AM #8

That's the point being made, with some individuals facing VAC bans due to Volvo's issues, and it's unclear how they'd fare in a similar scenario.

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Mael309
Member
145
07-25-2018, 06:58 AM
#9
Gen offers benefits for games that don’t demand low latency and where smooth visuals matter. However, in fast-paced titles like CS2, it becomes largely ineffective since most systems can handle hundreds of frames per second. The optimal performance range is around 70-80 FPS for native play, aiming for 120-144 to align with high refresh displays. Running it below 60 FPS native leads to noticeable artifacts and significant input delays. If your game already exceeds 144 FPS, the extra gains won’t matter much for input responsiveness. Simply using an upscaler with low-latency settings without Gen usually yields the lowest possible input lag. For minimal lag, consider restricting your game to about 90% of GPU capacity, ensuring smooth input regardless of hardware limits. Based on my experience, only DLSS3 Frame Gen performs reasonably well when targeting under 100 FPS (typically below 50 native), while FSR3 and LSFG struggle significantly at less than 50 FPS. Some players claim to cap games at 30 FPS using LSFG and FSR3, but this often results in poor visual quality and performance.
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Mael309
07-25-2018, 06:58 AM #9

Gen offers benefits for games that don’t demand low latency and where smooth visuals matter. However, in fast-paced titles like CS2, it becomes largely ineffective since most systems can handle hundreds of frames per second. The optimal performance range is around 70-80 FPS for native play, aiming for 120-144 to align with high refresh displays. Running it below 60 FPS native leads to noticeable artifacts and significant input delays. If your game already exceeds 144 FPS, the extra gains won’t matter much for input responsiveness. Simply using an upscaler with low-latency settings without Gen usually yields the lowest possible input lag. For minimal lag, consider restricting your game to about 90% of GPU capacity, ensuring smooth input regardless of hardware limits. Based on my experience, only DLSS3 Frame Gen performs reasonably well when targeting under 100 FPS (typically below 50 native), while FSR3 and LSFG struggle significantly at less than 50 FPS. Some players claim to cap games at 30 FPS using LSFG and FSR3, but this often results in poor visual quality and performance.

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Zyrn
Member
54
07-26-2018, 08:55 AM
#10
Have you checked out the updated LSFG 2.1 release?
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Zyrn
07-26-2018, 08:55 AM #10

Have you checked out the updated LSFG 2.1 release?

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