No, Framegen won't ban you.
No, Framegen won't ban you.
I reviewed the video and purchased lossless scaling on Steam. It really performs well! Applying only their new frame generation without scaling should not result in a ban for Counter Strike 2. I've tested it on Skyrim with the controller, and it works smoothly—great difference between 60fps and 120fps.
Valve was enforcing restrictions on users who relied on in-game console commands, making it unwise. It seems unlikely the measure would be effective since it functions more like an overlay.
In eSports games, latency plays a crucial role and frame generation adds extra delay that players pay for in exchange for performance. Frame generation for CS isn't a good deal. No Volvo doesn't work either. People rely on console commands constantly, even during high-level and competitive matches. I use it often—multiple times per match, quicker than switching lobbies or exiting games. I remember a time when a developer left a wire mesh active, which was both helpful and risky. If a setting can be toggled, why not? Volvo apparently forgot to turn it off for a while and later fixed it. You can easily access private lobbies and use sv_cheats1 to enable cheats during games, though it's disabled in competitive play.
They're dealing with DLL files pushing into a risky area, though the video shows adding files instead of altering existing ones. Radeon's Anti Lag 1.0 caused a problem by interfering with code that didn't match. A fix is expected, but since files aren't verified, the game might block you or send you away.
Gen offers benefits for games that don’t demand low latency and where smooth visuals matter. However, in fast-paced titles like CS2, it becomes largely ineffective since most systems can handle hundreds of frames per second. The optimal performance range is around 70-80 FPS for native play, aiming for 120-144 to align with high refresh displays. Running it below 60 FPS native leads to noticeable artifacts and significant input delays. If your game already exceeds 144 FPS, the extra gains won’t matter much for input responsiveness. Simply using an upscaler with low-latency settings without Gen usually yields the lowest possible input lag. For minimal lag, consider restricting your game to about 90% of GPU capacity, ensuring smooth input regardless of hardware limits. Based on my experience, only DLSS3 Frame Gen performs reasonably well when targeting under 100 FPS (typically below 50 native), while FSR3 and LSFG struggle significantly at less than 50 FPS. Some players claim to cap games at 30 FPS using LSFG and FSR3, but this often results in poor visual quality and performance.