No, 64GB is usually too much for everyday use. Most people need less than that for normal tasks.
No, 64GB is usually too much for everyday use. Most people need less than that for normal tasks.
I typically manage many browser windows, Genshin Impact, Discord, and a few other programs open, which keeps my RAM usage above 30GB. Right now I only have a 16GB pagefile with 24GB physical memory, so I often need to close games and some tabs before launching DaVinci Resolve. Previously I had 24GB physical with a 120GB SSD for virtual memory, but sometimes I reached over 100GB RAM usage when hundreds of browser tabs were active. That was manageable. Now I'm using Windows 10 on an SSD, and if I upgrade to a larger drive for the operating system, I'll likely stick with the 16GB pagefile—provided I keep under about 10 open browser windows while gaming and don't edit videos simultaneously. For more powerful systems, a 32GB pagefile is advisable to avoid running low on RAM.
64GB runs slower, but if you need more RAM it makes sense. In recent builds I’ve moved from 8GB to 16GB, then 32GB, and by the end of its life it’s usually a concern.
It works well for me—most of the time I’m fine with just enough RAM. But occasionally, once in a thousand cases, something unexpected might cause trouble.
For gaming purposes, choosing a 32 GB stick is the most practical option. It provides sufficient capacity for a while, especially with DDR5 support. While 16 GB might suffice for older titles, running two relatively new games simultaneously quickly exhausts memory. A 64 GB drive offers little advantage unless you're a content creator or render artist requiring extensive resources. In general, it's wiser to invest in more RAM than you immediately need, rather than risking performance issues later.