F5F Stay Refreshed Software PC Gaming Minecraft optimizes CPU and GPU usage through efficient rendering and resource management.

Minecraft optimizes CPU and GPU usage through efficient rendering and resource management.

Minecraft optimizes CPU and GPU usage through efficient rendering and resource management.

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LucaelKeravel
Junior Member
19
10-07-2019, 12:04 PM
#1
I've observed that while playing Minecraft (Java) under heavy load, my GPU (RX 5700 XT) is using around 60-77% while the CPU (R5 3600) is at about 20%. I've heard Minecraft can be CPU-intensive, which made me curious about why it's only at 20% even though my GPU isn't fully utilized. Can someone explain this? Is there a way to adjust the game so it uses more CPU or GPU for better performance?

Also, it seems the game isn't optimized well and relies mostly on GPU unless shaders are used. — Edited August 11, 2020 by RonnyDouglas added answers for future readers
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LucaelKeravel
10-07-2019, 12:04 PM #1

I've observed that while playing Minecraft (Java) under heavy load, my GPU (RX 5700 XT) is using around 60-77% while the CPU (R5 3600) is at about 20%. I've heard Minecraft can be CPU-intensive, which made me curious about why it's only at 20% even though my GPU isn't fully utilized. Can someone explain this? Is there a way to adjust the game so it uses more CPU or GPU for better performance?

Also, it seems the game isn't optimized well and relies mostly on GPU unless shaders are used. — Edited August 11, 2020 by RonnyDouglas added answers for future readers

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jaja789
Junior Member
11
10-07-2019, 07:33 PM
#2
I neglected to note that I'm employing shaders, expecting them to maximize GPU usage, yet they're not performing as expected.
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jaja789
10-07-2019, 07:33 PM #2

I neglected to note that I'm employing shaders, expecting them to maximize GPU usage, yet they're not performing as expected.

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ProGaben69
Member
117
10-11-2019, 02:58 PM
#3
CPUs feature several cores, but the MC typically uses just one, which explains the 20% CPU usage since the remaining cores remain idle.
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ProGaben69
10-11-2019, 02:58 PM #3

CPUs feature several cores, but the MC typically uses just one, which explains the 20% CPU usage since the remaining cores remain idle.

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Lipokily
Member
73
10-11-2019, 04:26 PM
#4
Do you rely on shaders or comparable tools? They can consume a lot of resources. Ways to boost FPS include: - OptiFine - increase RAM (could help, uncertain) - disable shaders (if available)
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Lipokily
10-11-2019, 04:26 PM #4

Do you rely on shaders or comparable tools? They can consume a lot of resources. Ways to boost FPS include: - OptiFine - increase RAM (could help, uncertain) - disable shaders (if available)

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xXChrisPvPzXx
Member
123
10-12-2019, 01:09 PM
#5
it only activates a few CPU threads in singleplayer (perhaps more for servers). When you review per CPU thread consumption, you'll notice significantly higher figures. The graphics API (OpenGL) also struggles to fully load GPUs.
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xXChrisPvPzXx
10-12-2019, 01:09 PM #5

it only activates a few CPU threads in singleplayer (perhaps more for servers). When you review per CPU thread consumption, you'll notice significantly higher figures. The graphics API (OpenGL) also struggles to fully load GPUs.

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Beast_Child
Member
64
10-12-2019, 03:59 PM
#6
It seems like a software problem. Consider trying different games and see if the issue improves. If it resolves, everything is okay.
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Beast_Child
10-12-2019, 03:59 PM #6

It seems like a software problem. Consider trying different games and see if the issue improves. If it resolves, everything is okay.

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xBounce
Member
163
10-13-2019, 01:08 AM
#7
This is logical, I hadn't considered it before.
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xBounce
10-13-2019, 01:08 AM #7

This is logical, I hadn't considered it before.

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Bluefrog174
Junior Member
3
11-03-2019, 09:35 AM
#8
Which shader was used? Even poorly written code can be found. Remember, shaders are often created by modders and hobbyists.
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Bluefrog174
11-03-2019, 09:35 AM #8

Which shader was used? Even poorly written code can be found. Remember, shaders are often created by modders and hobbyists.

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Magister_Magi
Member
151
11-03-2019, 11:17 AM
#9
Java Minecraft performs poorly with multi-threading, consuming minimal CPU power by dedicating just one core while the other handles everything else. The GPU only renders what arrives, and not enough data reaches it to exceed 70% usage. This suggests you might increase your frame rate limit (or turn off VSync) or boost shader complexity.
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Magister_Magi
11-03-2019, 11:17 AM #9

Java Minecraft performs poorly with multi-threading, consuming minimal CPU power by dedicating just one core while the other handles everything else. The GPU only renders what arrives, and not enough data reaches it to exceed 70% usage. This suggests you might increase your frame rate limit (or turn off VSync) or boost shader complexity.

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Emma31178
Member
193
11-09-2019, 09:12 PM
#10
I'm working with BSL Shaders and Optifine. I understand shaders can consume a lot of resources. My goal isn't necessarily optimization, but ensuring my CPU and GPU are being utilized effectively.
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Emma31178
11-09-2019, 09:12 PM #10

I'm working with BSL Shaders and Optifine. I understand shaders can consume a lot of resources. My goal isn't necessarily optimization, but ensuring my CPU and GPU are being utilized effectively.

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