F5F Stay Refreshed Software PC Gaming Minecraft FPS problems often involve bugs, crashes, or performance issues.

Minecraft FPS problems often involve bugs, crashes, or performance issues.

Minecraft FPS problems often involve bugs, crashes, or performance issues.

Pages (3): Previous 1 2 3
V
Veridiss
Junior Member
16
09-16-2018, 11:51 PM
#21
Minecraft can benefit from increased RAM when enabled. Especially for servers: "I suggest at least 6-10GB, regardless of player count! If budget allows, allocate as much memory as possible, but make sure the OS retains some space. G1GC runs more smoothly with extra RAM." While you’ll still see higher FPS, consider setting both windows and NVIDIA to high performance.
V
Veridiss
09-16-2018, 11:51 PM #21

Minecraft can benefit from increased RAM when enabled. Especially for servers: "I suggest at least 6-10GB, regardless of player count! If budget allows, allocate as much memory as possible, but make sure the OS retains some space. G1GC runs more smoothly with extra RAM." While you’ll still see higher FPS, consider setting both windows and NVIDIA to high performance.

C
Cupcake_Rose
Posting Freak
844
09-17-2018, 02:56 AM
#22
It's focused on the client here, not the server. Yes, it can use more or less RAM depending on adjustments. I've never faced issues with setting a low RAM level. With some tweaks, the 1.15.2 Client works smoothly even with just 1GB. The 1.8.9 Client needs only 256MB. As I mentioned earlier, copying the OP's settings with a render distance of 16 gives double results with an 8GB setting. Thanks for your help—I'm just trying to assist OP.
C
Cupcake_Rose
09-17-2018, 02:56 AM #22

It's focused on the client here, not the server. Yes, it can use more or less RAM depending on adjustments. I've never faced issues with setting a low RAM level. With some tweaks, the 1.15.2 Client works smoothly even with just 1GB. The 1.8.9 Client needs only 256MB. As I mentioned earlier, copying the OP's settings with a render distance of 16 gives double results with an 8GB setting. Thanks for your help—I'm just trying to assist OP.

X
XxFelix
Junior Member
6
09-17-2018, 01:50 PM
#23
Minecraft's in-game speed varies widely and isn't always reliable. Higher-end hardware usually brings better performance, but eventually the game's design limits it. Here are some suggestions that have worked for me to boost FPS: Use Optifine for adjusting graphics settings. VBOs: On Max Framerate: Unlimited – A bug in 1.14 or lower might lower FPS. Antialiasing: off Antialiasing: off Smooth FPS: On Smooth World: On Fast Render: On Fast Math: On Dynamic Updates. Render Regions: Decrease the distance to render, so less data is processed. (I often push my settings higher since 64 chunks render in Minecraft is impressive) Lower your world's entity count (for example, reduce a large pen with more than a dozen animals) Boost your system memory—Minecraft can use hundreds of megabytes per second, so less RAM helps. This usually makes a difference. Water areas can hurt FPS because the game renders water and surrounding chunks, plus blends colors. The main factors affecting FPS are entity count (E), particle count (P), and onscreen chunk count ©. More chunks in view mean lower FPS. On my 1070, I achieve about 85 FPS with roughly 32 chunks and around 5000 visible chunks—still solid. Keep the Java version unchanged; Minecraft uses its own for stability. If you're on a server, it only renders as many chunks as the server allows, even if your client is set to 32. Changing this isn't recommended unless you're comfortable with server settings. Also, the person mentioned isn't playing on a server, so that detail doesn't apply.
X
XxFelix
09-17-2018, 01:50 PM #23

Minecraft's in-game speed varies widely and isn't always reliable. Higher-end hardware usually brings better performance, but eventually the game's design limits it. Here are some suggestions that have worked for me to boost FPS: Use Optifine for adjusting graphics settings. VBOs: On Max Framerate: Unlimited – A bug in 1.14 or lower might lower FPS. Antialiasing: off Antialiasing: off Smooth FPS: On Smooth World: On Fast Render: On Fast Math: On Dynamic Updates. Render Regions: Decrease the distance to render, so less data is processed. (I often push my settings higher since 64 chunks render in Minecraft is impressive) Lower your world's entity count (for example, reduce a large pen with more than a dozen animals) Boost your system memory—Minecraft can use hundreds of megabytes per second, so less RAM helps. This usually makes a difference. Water areas can hurt FPS because the game renders water and surrounding chunks, plus blends colors. The main factors affecting FPS are entity count (E), particle count (P), and onscreen chunk count ©. More chunks in view mean lower FPS. On my 1070, I achieve about 85 FPS with roughly 32 chunks and around 5000 visible chunks—still solid. Keep the Java version unchanged; Minecraft uses its own for stability. If you're on a server, it only renders as many chunks as the server allows, even if your client is set to 32. Changing this isn't recommended unless you're comfortable with server settings. Also, the person mentioned isn't playing on a server, so that detail doesn't apply.

C
ColSpeed
Member
197
09-17-2018, 04:43 PM
#24
I mainly play single-player games. I’m considering increasing RAM allocation (just need to look up some info) and tweaking the JVM arguments in my ts file. Right now, I wanted to display this picture. The newly generated world caught my eye—looking straight up. I didn’t notice more than 143 FPS. The second setup had the same configuration, keeping render distance minimal (just two chunks), and FPS stayed consistent during gameplay. Noteworthy was that my FPS jumped when I switched tabs and returned to the maximum of 143.
C
ColSpeed
09-17-2018, 04:43 PM #24

I mainly play single-player games. I’m considering increasing RAM allocation (just need to look up some info) and tweaking the JVM arguments in my ts file. Right now, I wanted to display this picture. The newly generated world caught my eye—looking straight up. I didn’t notice more than 143 FPS. The second setup had the same configuration, keeping render distance minimal (just two chunks), and FPS stayed consistent during gameplay. Noteworthy was that my FPS jumped when I switched tabs and returned to the maximum of 143.

J
JBoschHD
Junior Member
21
09-17-2018, 09:00 PM
#25
Seems your frame rate is being restricted by your monitor’s refresh rate. Look into the Nvidia Control Panel for any active VSync or frame limiter settings.
J
JBoschHD
09-17-2018, 09:00 PM #25

Seems your frame rate is being restricted by your monitor’s refresh rate. Look into the Nvidia Control Panel for any active VSync or frame limiter settings.

Pages (3): Previous 1 2 3