F5F Stay Refreshed Software PC Gaming Minecraft FPS problems often involve bugs, crashes, or performance issues.

Minecraft FPS problems often involve bugs, crashes, or performance issues.

Minecraft FPS problems often involve bugs, crashes, or performance issues.

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YourBoyAndrew
Junior Member
30
09-07-2018, 01:33 AM
#11
It's a good plan to restart your computer daily for better performance.
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YourBoyAndrew
09-07-2018, 01:33 AM #11

It's a good plan to restart your computer daily for better performance.

E
Ezryo
Member
214
09-08-2018, 09:28 AM
#12
Consider testing a client from my previous list to determine if it resolves the issue.
E
Ezryo
09-08-2018, 09:28 AM #12

Consider testing a client from my previous list to determine if it resolves the issue.

K
korby0
Junior Member
11
09-09-2018, 01:46 PM
#13
I could really try to resolve whatever problem there is.
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korby0
09-09-2018, 01:46 PM #13

I could really try to resolve whatever problem there is.

S
Sertero28
Senior Member
589
09-09-2018, 03:24 PM
#14
Yes, someone else contributed too.
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Sertero28
09-09-2018, 03:24 PM #14

Yes, someone else contributed too.

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FidoKins
Junior Member
20
09-09-2018, 03:38 PM
#15
If you set up the Badlion Client, remove it quickly. It’s full of unnecessary code and should be avoided. Even if you installed the latest Java release, Minecraft runs with its own version—update it in the Launcher. Launch the Launcher, select installations, tap the three buttons next to your OptiFine profile, choose Edit, explore additional settings, and enter the path for the new Java version. You may also need to adjust JVM arguments: -Xmx2G -Xms2M -Xmn2M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+DisableExplicitGC. After configuring, start Minecraft. In Options, go to Video Settings, reduce the render distance (default is 8-10), enable VBOs, turn performance on except smooth FPS, and consider using Fullscreen Mode by pressing F11.
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FidoKins
09-09-2018, 03:38 PM #15

If you set up the Badlion Client, remove it quickly. It’s full of unnecessary code and should be avoided. Even if you installed the latest Java release, Minecraft runs with its own version—update it in the Launcher. Launch the Launcher, select installations, tap the three buttons next to your OptiFine profile, choose Edit, explore additional settings, and enter the path for the new Java version. You may also need to adjust JVM arguments: -Xmx2G -Xms2M -Xmn2M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+DisableExplicitGC. After configuring, start Minecraft. In Options, go to Video Settings, reduce the render distance (default is 8-10), enable VBOs, turn performance on except smooth FPS, and consider using Fullscreen Mode by pressing F11.

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Rounyx
Posting Freak
838
09-11-2018, 05:34 AM
#16
Using internal shaders, single-player Minecraft high brightness settings, and Quake Pro with render distance max on NVIDIA driver 430, you're seeing FPS between 90 and 110 on a 1060/P106 GPU running on Linux. Are your drivers up to date? How much RAM are you using? Can you verify your GPU is being utilized instead of IGUI? You have roughly 11.3 GB of your 15.3 GB RAM used, which is about 93% utilization. Unfortunately, Linux lacks an afterburner similar to SpecView, so you'll need to run the NVIDIA GPU and monitor the system directly inside the game. This might mean your RAM usage is slightly higher than expected.
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Rounyx
09-11-2018, 05:34 AM #16

Using internal shaders, single-player Minecraft high brightness settings, and Quake Pro with render distance max on NVIDIA driver 430, you're seeing FPS between 90 and 110 on a 1060/P106 GPU running on Linux. Are your drivers up to date? How much RAM are you using? Can you verify your GPU is being utilized instead of IGUI? You have roughly 11.3 GB of your 15.3 GB RAM used, which is about 93% utilization. Unfortunately, Linux lacks an afterburner similar to SpecView, so you'll need to run the NVIDIA GPU and monitor the system directly inside the game. This might mean your RAM usage is slightly higher than expected.

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Sh2dow_K1LL3R
Junior Member
17
09-11-2018, 06:55 AM
#17
My drivers are all set. My screenshot will display RAM and GPU, so it looks like the GPU is active. I’m unsure how to change it if it isn’t. Also, I notice my frame rate has dropped significantly—even at a small setting—and it’s not surprising since the game isn’t running smoothly anymore. No redstone effects are present.
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Sh2dow_K1LL3R
09-11-2018, 06:55 AM #17

My drivers are all set. My screenshot will display RAM and GPU, so it looks like the GPU is active. I’m unsure how to change it if it isn’t. Also, I notice my frame rate has dropped significantly—even at a small setting—and it’s not surprising since the game isn’t running smoothly anymore. No redstone effects are present.

D
deadkidrs
Junior Member
31
09-11-2018, 09:22 AM
#18
The suggested 2GB RAM limit seems insufficient. I’d allocate a minimum of 5GB based on current usage. Not sure if this is optimal.
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deadkidrs
09-11-2018, 09:22 AM #18

The suggested 2GB RAM limit seems insufficient. I’d allocate a minimum of 5GB based on current usage. Not sure if this is optimal.

X
Xerii
Junior Member
10
09-12-2018, 06:30 PM
#19
Reviewing one of your earlier screenshots shows it’s likely because around 400 items are being loaded within your render range. (Visible in the Debug Screen at the fifth row). What counts as an Entity aside from Mobs and Players includes chests, signs, item frames, shulker boxes, skulls, beds, enchanting tables, and similar objects. I saved your settings to a singleplayer world and noticed 500-800 fps during normal gameplay. Nearby similar numbers drop my frame rate to around 150. With an R5 3600 and GTX 1070, consider swapping chests for barrels, reducing decorative signs and beds, and lowering your view distance. A 2GB RAM should suffice. Your client usage fluctuates between 750-1200MB even after long sessions.
X
Xerii
09-12-2018, 06:30 PM #19

Reviewing one of your earlier screenshots shows it’s likely because around 400 items are being loaded within your render range. (Visible in the Debug Screen at the fifth row). What counts as an Entity aside from Mobs and Players includes chests, signs, item frames, shulker boxes, skulls, beds, enchanting tables, and similar objects. I saved your settings to a singleplayer world and noticed 500-800 fps during normal gameplay. Nearby similar numbers drop my frame rate to around 150. With an R5 3600 and GTX 1070, consider swapping chests for barrels, reducing decorative signs and beds, and lowering your view distance. A 2GB RAM should suffice. Your client usage fluctuates between 750-1200MB even after long sessions.

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Robth3Zombie
Junior Member
11
09-16-2018, 04:03 PM
#20
Mine automatically activates 14 out of 16GB RAM. Combined with the high configuration, it might account for my decent frame rates.
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Robth3Zombie
09-16-2018, 04:03 PM #20

Mine automatically activates 14 out of 16GB RAM. Combined with the high configuration, it might account for my decent frame rates.

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