F5F Stay Refreshed Software PC Gaming Micro-stuttering in CS:GO, not smooth at 240hz?

Micro-stuttering in CS:GO, not smooth at 240hz?

Micro-stuttering in CS:GO, not smooth at 240hz?

W
Wabbe_
Junior Member
15
03-18-2017, 01:36 AM
#1
Hey, I own an i5 12400f CPU, 16gb RAM at 3200MHz, a HyperX Renegade with an RX 570 XFX 8gb, Kingston M.2 SSD Gen 3, and an Alienware AW25 240HZ monitor.
I’m aware I might be facing a GPU bottleneck, but since CSGO is mostly CPU-based, it shouldn’t impact the game much.
Currently, I get around 300-700 FPS, 240Hz in CSGO, but it feels quite stuttery and jittery—it’s not smooth.
Anyone have suggestions or solutions?
Thanks!
W
Wabbe_
03-18-2017, 01:36 AM #1

Hey, I own an i5 12400f CPU, 16gb RAM at 3200MHz, a HyperX Renegade with an RX 570 XFX 8gb, Kingston M.2 SSD Gen 3, and an Alienware AW25 240HZ monitor.
I’m aware I might be facing a GPU bottleneck, but since CSGO is mostly CPU-based, it shouldn’t impact the game much.
Currently, I get around 300-700 FPS, 240Hz in CSGO, but it feels quite stuttery and jittery—it’s not smooth.
Anyone have suggestions or solutions?
Thanks!

S
Strafeliner
Member
165
03-18-2017, 05:42 PM
#2
Consider using v-sync or enhanced sync in your preferences. Alternatively, you might attempt to cap the FPS to match your monitor's refresh rate inside game settings if possible.
S
Strafeliner
03-18-2017, 05:42 PM #2

Consider using v-sync or enhanced sync in your preferences. Alternatively, you might attempt to cap the FPS to match your monitor's refresh rate inside game settings if possible.

A
Alansote03
Member
92
03-18-2017, 07:19 PM
#3
Is your RAM 2x8gb or 1x16gb?
A
Alansote03
03-18-2017, 07:19 PM #3

Is your RAM 2x8gb or 1x16gb?

E
Elia1153
Member
217
03-20-2017, 08:30 AM
#4
This appears to be a frame pacing problem, often resulting from numerous factors that aren't easily resolved. However, it can be addressed by establishing a frame rate limit just slightly lower than the monitor's refresh rate, targeting the minimum acceptable frame rate.
E
Elia1153
03-20-2017, 08:30 AM #4

This appears to be a frame pacing problem, often resulting from numerous factors that aren't easily resolved. However, it can be addressed by establishing a frame rate limit just slightly lower than the monitor's refresh rate, targeting the minimum acceptable frame rate.