F5F Stay Refreshed Software PC Gaming Looking for guidance on selecting a PC for Black Desert?

Looking for guidance on selecting a PC for Black Desert?

Looking for guidance on selecting a PC for Black Desert?

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Mr_Floobiful
Posting Freak
890
05-03-2016, 02:03 PM
#11
Yes, you can save it to a USB drive and install it directly on your desktop.
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Mr_Floobiful
05-03-2016, 02:03 PM #11

Yes, you can save it to a USB drive and install it directly on your desktop.

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xOtashi
Junior Member
49
05-03-2016, 07:37 PM
#12
Sure, if you're planning to spend money on a 64GB USB drive, just let me know!
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xOtashi
05-03-2016, 07:37 PM #12

Sure, if you're planning to spend money on a 64GB USB drive, just let me know!

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Beckx6
Junior Member
2
05-03-2016, 07:56 PM
#13
You can switch between your PhysX Processor and the CPU or GTX 960 in the NVIDIA control panel. Choose the one that performs best for your current workload.
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Beckx6
05-03-2016, 07:56 PM #13

You can switch between your PhysX Processor and the CPU or GTX 960 in the NVIDIA control panel. Choose the one that performs best for your current workload.

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_Alphaaa_
Junior Member
10
05-03-2016, 09:54 PM
#14
And IPC refers to the efficiency of a CPU, measuring how much work it can handle per cycle. Older processors typically struggled with IPC and ran at higher clock speeds, making them less efficient in terms of performance and power use. AMD was the first to enhance IPC and speed up performance with products like the Athlon 64 around 2005. Intel followed suit with its Core series and has maintained a strong lead ever since. New chips usually come with improved IPC and faster speeds. For clarity, let's compare two CPUs: Jack can complete 2 instructions per cycle at 4 GHz, while Jill handles 2.5 instructions per cycle at 3.5 GHz. Even though Jill runs slower, it might offer better performance and efficiency if you consider her multi-core setup and lower power use. Hope this clears things up!
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_Alphaaa_
05-03-2016, 09:54 PM #14

And IPC refers to the efficiency of a CPU, measuring how much work it can handle per cycle. Older processors typically struggled with IPC and ran at higher clock speeds, making them less efficient in terms of performance and power use. AMD was the first to enhance IPC and speed up performance with products like the Athlon 64 around 2005. Intel followed suit with its Core series and has maintained a strong lead ever since. New chips usually come with improved IPC and faster speeds. For clarity, let's compare two CPUs: Jack can complete 2 instructions per cycle at 4 GHz, while Jill handles 2.5 instructions per cycle at 3.5 GHz. Even though Jill runs slower, it might offer better performance and efficiency if you consider her multi-core setup and lower power use. Hope this clears things up!

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eduardodd08
Posting Freak
852
05-04-2016, 01:09 AM
#15
So it seems BDO only uses a very basic thread, no matter what I need. I watched a YouTube video demonstrating the game running at high settings with my exact processor and graphics card. The card was 2GB, but it ran at 4GB. He probably capped the game at 50 frames per second. But he was just fighting enemies, not traveling on horseback. I couldn’t really tell if he was seeing a lot of detail and mesh popping in. A friend who knows a game journalist told me they played with a 1050 and a newer i7, and there was no noticeable pop on their end. My main concern is why the pop disappears suddenly—textures and meshes appear out of nowhere as you move through the game. It feels like an engine issue. On my laptop, I can adjust the render distance, but it didn’t help much. The biggest issue is that in this game, pop doesn’t fade smoothly with distance; it stays right in front of you. Whether it’s player models, grass, trees, or plants, everything looks fine until the textures shift and distort. It’s really frustrating and breaks immersion. Sorry, I’m not very good at explaining this.
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eduardodd08
05-04-2016, 01:09 AM #15

So it seems BDO only uses a very basic thread, no matter what I need. I watched a YouTube video demonstrating the game running at high settings with my exact processor and graphics card. The card was 2GB, but it ran at 4GB. He probably capped the game at 50 frames per second. But he was just fighting enemies, not traveling on horseback. I couldn’t really tell if he was seeing a lot of detail and mesh popping in. A friend who knows a game journalist told me they played with a 1050 and a newer i7, and there was no noticeable pop on their end. My main concern is why the pop disappears suddenly—textures and meshes appear out of nowhere as you move through the game. It feels like an engine issue. On my laptop, I can adjust the render distance, but it didn’t help much. The biggest issue is that in this game, pop doesn’t fade smoothly with distance; it stays right in front of you. Whether it’s player models, grass, trees, or plants, everything looks fine until the textures shift and distort. It’s really frustrating and breaks immersion. Sorry, I’m not very good at explaining this.

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Ronere
Member
66
05-04-2016, 05:08 AM
#16
It seems the draw distance is quite short, you might want to disable distance effects. If performance suffers further, you may need a more powerful GPU. This game really tests your hardware—my i7 4790k and 1080GTX are running on a custom water loop.
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Ronere
05-04-2016, 05:08 AM #16

It seems the draw distance is quite short, you might want to disable distance effects. If performance suffers further, you may need a more powerful GPU. This game really tests your hardware—my i7 4790k and 1080GTX are running on a custom water loop.

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FinnBoZz
Member
55
05-06-2016, 08:20 AM
#17
You can try adjusting the draw distance in your GPU and game settings, though availability varies by game. Some titles offer options to extend or modify the distance for smoother rendering.
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FinnBoZz
05-06-2016, 08:20 AM #17

You can try adjusting the draw distance in your GPU and game settings, though availability varies by game. Some titles offer options to extend or modify the distance for smoother rendering.

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