F5F Stay Refreshed Software PC Gaming Less delay compared to the original version? (Emulators)

Less delay compared to the original version? (Emulators)

Less delay compared to the original version? (Emulators)

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Cutie_Kitcat
Senior Member
644
08-04-2016, 07:27 PM
#1
Discovered this piece and thought it was quite compelling. Input delay often poses challenges in emulators, but this emerging technology might eliminate that concern (especially for older systems). Read more: https://venturebeat.com/2018/05/14/retro...emulation/
C
Cutie_Kitcat
08-04-2016, 07:27 PM #1

Discovered this piece and thought it was quite compelling. Input delay often poses challenges in emulators, but this emerging technology might eliminate that concern (especially for older systems). Read more: https://venturebeat.com/2018/05/14/retro...emulation/

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maxis11111
Member
143
08-05-2016, 07:15 PM
#2
Among the emulators I've explored—PCSX2, Dolphin, CEMU—I've rarely felt noticeable input lag. This is likely because I haven't played on older systems, and my interest in retro games hasn't been strong enough to drive that experience.
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maxis11111
08-05-2016, 07:15 PM #2

Among the emulators I've explored—PCSX2, Dolphin, CEMU—I've rarely felt noticeable input lag. This is likely because I haven't played on older systems, and my interest in retro games hasn't been strong enough to drive that experience.

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marinagrams
Member
216
08-05-2016, 08:04 PM
#3
I believe the technology is mainly about reducing the delay between input and response. Instead of the original system needing nearly instant reactions, this approach minimizes lag by handling processing in the background. It seems less about raw reflexes and more about timing awareness. Many console games are built this way because they don’t demand such quick reactions, just a good grasp of timing.
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marinagrams
08-05-2016, 08:04 PM #3

I believe the technology is mainly about reducing the delay between input and response. Instead of the original system needing nearly instant reactions, this approach minimizes lag by handling processing in the background. It seems less about raw reflexes and more about timing awareness. Many console games are built this way because they don’t demand such quick reactions, just a good grasp of timing.