F5F Stay Refreshed Software PC Gaming Just some of my questions

Just some of my questions

Just some of my questions

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134
05-30-2023, 01:36 AM
#11
I agree with that idea. To get a Xi'an, Banu or even a Vanduul ship, you'd need to enter the area where the race operates and purchase your vessel in some way. Based on what I understand about current developments, it seems 'Human' ships can be bought across UEE-controlled zones via authorized dealers—legally, of course. There was a scenario where obtaining a Constellation Andromeda would require spending three weeks to a month on missions just to gather the necessary funds. That creates real motivation. Still, it might lose its appeal quickly due to the repetitive nature (grinding), though there are many mission options available. It’s a delicate balance that will need to be set in the future.
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skydoestoddler
05-30-2023, 01:36 AM #11

I agree with that idea. To get a Xi'an, Banu or even a Vanduul ship, you'd need to enter the area where the race operates and purchase your vessel in some way. Based on what I understand about current developments, it seems 'Human' ships can be bought across UEE-controlled zones via authorized dealers—legally, of course. There was a scenario where obtaining a Constellation Andromeda would require spending three weeks to a month on missions just to gather the necessary funds. That creates real motivation. Still, it might lose its appeal quickly due to the repetitive nature (grinding), though there are many mission options available. It’s a delicate balance that will need to be set in the future.

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EmreGamingTr
Member
71
06-19-2023, 12:52 AM
#12
It would create intriguing opportunities for travelers to visit these locations and later sell goods there. If individuals accumulate significant wealth, you could acquire Idris, prepare the vessel, and then sell it.
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EmreGamingTr
06-19-2023, 12:52 AM #12

It would create intriguing opportunities for travelers to visit these locations and later sell goods there. If individuals accumulate significant wealth, you could acquire Idris, prepare the vessel, and then sell it.

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_Dry_Bones_
Junior Member
21
06-21-2023, 12:05 AM
#13
They only possess a hangar bay suitable for two Hornet-sized vessels, though this might not be long-lasting. If individuals decide to work as space mechanics and operate a Crucible, they could dismantle old ships and sell the components or operate as a second-hand ship dealer. You'd need to purchase an outdated 1970s-style suit for that latter choice, similar to what Linus used in one video. EDIT: I located the latest image of said suit :lol: Edited June 5, 2015 by Wauthar
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_Dry_Bones_
06-21-2023, 12:05 AM #13

They only possess a hangar bay suitable for two Hornet-sized vessels, though this might not be long-lasting. If individuals decide to work as space mechanics and operate a Crucible, they could dismantle old ships and sell the components or operate as a second-hand ship dealer. You'd need to purchase an outdated 1970s-style suit for that latter choice, similar to what Linus used in one video. EDIT: I located the latest image of said suit :lol: Edited June 5, 2015 by Wauthar

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adityad
Member
128
06-28-2023, 10:17 PM
#14
Alright, let's proceed.
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adityad
06-28-2023, 10:17 PM #14

Alright, let's proceed.

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cristalmacot
Member
61
07-20-2023, 04:22 AM
#15
This discussion already addresses the chairman's concerns, focusing on the live environment that closely resembles the transport tycoon system (another excellent game). Each vessel needs x units of resources, meaning the workshop must gather the necessary materials. Players then gather these supplies and transport them to the workshop; if the workshop is owned by a dealership, the shipment comes directly from there. This structure allows Aurora to complete tasks more quickly thanks to reduced material handling, though uncertainties remain about additional factors like factory construction time or employee disruptions. It's unclear whether streamlining can be achieved by purchasing simpler or unfinished components.
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cristalmacot
07-20-2023, 04:22 AM #15

This discussion already addresses the chairman's concerns, focusing on the live environment that closely resembles the transport tycoon system (another excellent game). Each vessel needs x units of resources, meaning the workshop must gather the necessary materials. Players then gather these supplies and transport them to the workshop; if the workshop is owned by a dealership, the shipment comes directly from there. This structure allows Aurora to complete tasks more quickly thanks to reduced material handling, though uncertainties remain about additional factors like factory construction time or employee disruptions. It's unclear whether streamlining can be achieved by purchasing simpler or unfinished components.

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delaneyandian
Member
180
07-20-2023, 05:13 AM
#16
It depends on how the supply chain is structured. If stopping the factory would prevent the material from reaching the ship, then yes, production could be halted. However, alternative sources or delays might affect the outcome.
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delaneyandian
07-20-2023, 05:13 AM #16

It depends on how the supply chain is structured. If stopping the factory would prevent the material from reaching the ship, then yes, production could be halted. However, alternative sources or delays might affect the outcome.

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JuliBr0
Senior Member
495
07-20-2023, 05:27 AM
#17
They won't be just one factory, so that's fine. But we should halt the operation, though it's likely the factory would have security personnel to handle the situation.
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JuliBr0
07-20-2023, 05:27 AM #17

They won't be just one factory, so that's fine. But we should halt the operation, though it's likely the factory would have security personnel to handle the situation.

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sniperboy650
Senior Member
735
07-20-2023, 02:09 PM
#18
It sounds like you're really excited about the game! I can tell you're eager to play it right away.
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sniperboy650
07-20-2023, 02:09 PM #18

It sounds like you're really excited about the game! I can tell you're eager to play it right away.

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ILoveeNarwhals
Junior Member
20
07-22-2023, 01:40 PM
#19
The player-to-NPC ratio stands at 1:9, meaning your influence on the universe simulator remains limited. Reducing speed is necessary, though halting progress will not be feasible.
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ILoveeNarwhals
07-22-2023, 01:40 PM #19

The player-to-NPC ratio stands at 1:9, meaning your influence on the universe simulator remains limited. Reducing speed is necessary, though halting progress will not be feasible.

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Fonz_bear
Junior Member
21
07-22-2023, 03:24 PM
#20
Can we have 9 players or just one?
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Fonz_bear
07-22-2023, 03:24 PM #20

Can we have 9 players or just one?

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