Just some of my questions
Just some of my questions
I agree with that idea. To get a Xi'an, Banu or even a Vanduul ship, you'd need to enter the area where the race operates and purchase your vessel in some way. Based on what I understand about current developments, it seems 'Human' ships can be bought across UEE-controlled zones via authorized dealers—legally, of course. There was a scenario where obtaining a Constellation Andromeda would require spending three weeks to a month on missions just to gather the necessary funds. That creates real motivation. Still, it might lose its appeal quickly due to the repetitive nature (grinding), though there are many mission options available. It’s a delicate balance that will need to be set in the future.
It would create intriguing opportunities for travelers to visit these locations and later sell goods there. If individuals accumulate significant wealth, you could acquire Idris, prepare the vessel, and then sell it.
They only possess a hangar bay suitable for two Hornet-sized vessels, though this might not be long-lasting. If individuals decide to work as space mechanics and operate a Crucible, they could dismantle old ships and sell the components or operate as a second-hand ship dealer. You'd need to purchase an outdated 1970s-style suit for that latter choice, similar to what Linus used in one video. EDIT: I located the latest image of said suit :lol: Edited June 5, 2015 by Wauthar
This discussion already addresses the chairman's concerns, focusing on the live environment that closely resembles the transport tycoon system (another excellent game). Each vessel needs x units of resources, meaning the workshop must gather the necessary materials. Players then gather these supplies and transport them to the workshop; if the workshop is owned by a dealership, the shipment comes directly from there. This structure allows Aurora to complete tasks more quickly thanks to reduced material handling, though uncertainties remain about additional factors like factory construction time or employee disruptions. It's unclear whether streamlining can be achieved by purchasing simpler or unfinished components.
It depends on how the supply chain is structured. If stopping the factory would prevent the material from reaching the ship, then yes, production could be halted. However, alternative sources or delays might affect the outcome.
It sounds like you're really excited about the game! I can tell you're eager to play it right away.
The player-to-NPC ratio stands at 1:9, meaning your influence on the universe simulator remains limited. Reducing speed is necessary, though halting progress will not be feasible.