It can handle Crysis but not GTA IV. :D
It can handle Crysis but not GTA IV. :D
Everyone is familiar with the "But can it run Crysis?" joke, yet GTA IV emerged around the same era and proves even more demanding at top settings. I’ve tested my 1060 6GB and 8350K—most of the time they handle over 60fps, though mid-50s drops occur, especially without Vsync. A quick search shows others with 1080T models face similar struggles. Anyone else who’s run this on modern hardware? What did you experience?
I understand it's a problematic port (and GTA V performs better), but each time I upgrade I enjoy testing it alongside Crysis. Regarding issues with Pascal, I'm not sure the GPU is the main issue. Raising the resolution and enabling MSAA in drivers doesn't seem to significantly boost FPS. The most noticeable gains came from slightly overclocking the CPU and RAM, which aligns with the core usage graphs from Afterburner indicating that single-thread CPU performance is the key constraint.
The engine and API side isn't compatible with how Pascal Drivers and Hardware handle rendering. It's unrelated to the graphics card's power.
Isn't it overstating things? This game favors older systems with single-core speed, as most modern setups don’t need it. Plus, it offers a huge open world but suffers from poor portability, much like many games from that era.
GTA 4 feels really sluggish, but you can boost performance in Saints Row 2 to hit around 50 FPS.
IPC enhancements are often perceived as minor upgrades, except for Core and Zen, which might stem from the poor design of Prescott and Bulldozer for broader scenarios. Across GPU generations, I believe IPC gains have remained "incremental." I'm not sure why people assume a 30%-50% jump per generation.