It can handle Crysis but not GTA IV. :D
It can handle Crysis but not GTA IV. :D
I concur, yet the overall rise in single-threaded CPU speed across the past decade remains much less impressive than the growth in GPU capabilities during the same span, particularly when considering typical consumer devices. The most substantial advancement came from multi-threading improvements. What specifically drove this change?
Performance gains come from boosting execution units since graphics tasks are naturally parallel. However, exceptions exist such as between Kepler and Maxwell. This approach isn’t feasible on CPUs because most everyday client applications don’t fully utilize multiple cores.
Following additional CPU overclocking, frame rate drops are happening less often and with less intensity.
I installed my 1060 on an older Phenom system and ran it with identical configurations. It became unplayable, dropping into single digits even during playback. Performance stabilizes near 40 when Night Shadows are off and both Draw Distance and Detail Distance are reduced.