F5F Stay Refreshed Software Operating Systems Issues with 5960X underperforming in Vegas 13

Issues with 5960X underperforming in Vegas 13

Issues with 5960X underperforming in Vegas 13

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G
glass123465
Junior Member
24
05-31-2016, 06:29 AM
#11
Proceed to 6:40, but review the 0.25 section first. Save the codec unless you already possess it.
G
glass123465
05-31-2016, 06:29 AM #11

Proceed to 6:40, but review the 0.25 section first. Save the codec unless you already possess it.

C
cat_tails1
Junior Member
10
05-31-2016, 12:23 PM
#12
Added the codec and followed her instructions. It takes about 15 minutes now... Yeah, I’ll have to go with Sony’s approach.
C
cat_tails1
05-31-2016, 12:23 PM #12

Added the codec and followed her instructions. It takes about 15 minutes now... Yeah, I’ll have to go with Sony’s approach.

A
appies
Member
160
05-31-2016, 05:41 PM
#13
The CPU utilization was stable throughout the period.
A
appies
05-31-2016, 05:41 PM #13

The CPU utilization was stable throughout the period.

P
Pr4y
Junior Member
5
06-04-2016, 01:13 AM
#14
CPU consumption remains consistent, typically between 30-40%. It seems Vegas isn't compatible with the 5960x model.
P
Pr4y
06-04-2016, 01:13 AM #14

CPU consumption remains consistent, typically between 30-40%. It seems Vegas isn't compatible with the 5960x model.

A
amberleenie
Member
174
06-04-2016, 06:40 AM
#15
Through some trials I discovered Vegas is the issue. With Sony's MainConcept set to maximum, the bitrate reached 25,999,360. When rendering an 8-minute clip in 17 minutes and 40 seconds, the CPU stayed under 40% load. This process ran solely on the CPU since CUDA wasn't available. Later I tried the Mainconcept codec with an average bitrate of 50 million and a maximum of 135 million, producing the same clip in 18 minutes and 20 seconds while the CPU hit about 85% usage. When I doubled the bitrate, CPU load increased but rendering time stayed nearly unchanged—unusual. Based on this, I believe Vegas 13 and its codecs don't handle 8 cores effectively, causing the CPU to operate below optimal levels. If my CPU had been more active during the first test, the render would have been quicker.
A
amberleenie
06-04-2016, 06:40 AM #15

Through some trials I discovered Vegas is the issue. With Sony's MainConcept set to maximum, the bitrate reached 25,999,360. When rendering an 8-minute clip in 17 minutes and 40 seconds, the CPU stayed under 40% load. This process ran solely on the CPU since CUDA wasn't available. Later I tried the Mainconcept codec with an average bitrate of 50 million and a maximum of 135 million, producing the same clip in 18 minutes and 20 seconds while the CPU hit about 85% usage. When I doubled the bitrate, CPU load increased but rendering time stayed nearly unchanged—unusual. Based on this, I believe Vegas 13 and its codecs don't handle 8 cores effectively, causing the CPU to operate below optimal levels. If my CPU had been more active during the first test, the render would have been quicker.

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