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Issues with 5960X underperforming in Vegas 13

Issues with 5960X underperforming in Vegas 13

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dawgal
Member
126
03-31-2016, 02:27 AM
#1
I've been working with Vegas 13 on an i5 4690K for some time, but after upgrading to a 5960X, I expected better performance. My rendering times remain similar between the two systems. On the new machine, only about 30% of rendering is happening, which doesn’t seem intense enough. I’ve tried various fixes—researching hasn’t helped much. My two 980Ti GPUs aren’t used during rendering since Vegas claims no GPU availability for CUDA, which is disappointing. I store my footage on a WD Black 4TB drive and thought that might be the issue, but moving it to an SSD didn’t improve things. I’ve also allocated 12GB of RAM, but it’s maxed out without noticeable gains. I’m using Sony’s AVC/MVC preset at maximum bitrate, and lowering it to 15Mb doesn’t change much compared to the current setting. If you can offer any advice, it would be greatly appreciated.
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dawgal
03-31-2016, 02:27 AM #1

I've been working with Vegas 13 on an i5 4690K for some time, but after upgrading to a 5960X, I expected better performance. My rendering times remain similar between the two systems. On the new machine, only about 30% of rendering is happening, which doesn’t seem intense enough. I’ve tried various fixes—researching hasn’t helped much. My two 980Ti GPUs aren’t used during rendering since Vegas claims no GPU availability for CUDA, which is disappointing. I store my footage on a WD Black 4TB drive and thought that might be the issue, but moving it to an SSD didn’t improve things. I’ve also allocated 12GB of RAM, but it’s maxed out without noticeable gains. I’m using Sony’s AVC/MVC preset at maximum bitrate, and lowering it to 15Mb doesn’t change much compared to the current setting. If you can offer any advice, it would be greatly appreciated.

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JGood456
Member
168
04-06-2016, 10:27 AM
#2
The system isn't experiencing any bottlenecks, yet it seems unused potential remains. When rendering, how many processing units are actively engaged?
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JGood456
04-06-2016, 10:27 AM #2

The system isn't experiencing any bottlenecks, yet it seems unused potential remains. When rendering, how many processing units are actively engaged?

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josh_k1310
Member
224
04-11-2016, 11:29 PM
#3
All processors are active while rendering. Right now I’m moving the video to an extra 240GB SSD along with the Vegas file. I’ll start rendering and check the results.
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josh_k1310
04-11-2016, 11:29 PM #3

All processors are active while rendering. Right now I’m moving the video to an extra 240GB SSD along with the Vegas file. I’ll start rendering and check the results.

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sifumind
Member
137
04-30-2016, 05:11 AM
#4
Transferred all the video files to an extra SSD, but the issue remains unchanged. Render times stayed the same. Seems like I'm hitting a wall here.
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sifumind
04-30-2016, 05:11 AM #4

Transferred all the video files to an extra SSD, but the issue remains unchanged. Render times stayed the same. Seems like I'm hitting a wall here.

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2013Booker
Member
56
05-03-2016, 06:45 AM
#5
Check if this copy of Vegas Pro 13 was a new setup for your system with a 5960X or if it upgraded to that model during installation. Begin Vegas Pro while pressing Ctrl+Shift, then reset preferences and cache, and try rendering to see the outcome.
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2013Booker
05-03-2016, 06:45 AM #5

Check if this copy of Vegas Pro 13 was a new setup for your system with a 5960X or if it upgraded to that model during installation. Begin Vegas Pro while pressing Ctrl+Shift, then reset preferences and cache, and try rendering to see the outcome.

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rasmus_gade
Junior Member
16
05-07-2016, 06:07 PM
#6
New setup of Vegas on a fresh machine. Issues with resetting preferences.
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rasmus_gade
05-07-2016, 06:07 PM #6

New setup of Vegas on a fresh machine. Issues with resetting preferences.

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Mathpro2002
Member
57
05-12-2016, 06:53 AM
#7
I believe the GPU is being utilized. It seems the system isn't displaying the data correctly, and your CPU is running at only 30%. You might try disabling one of the GPUs or using them in Vegas to see if that resolves the issue.
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Mathpro2002
05-12-2016, 06:53 AM #7

I believe the GPU is being utilized. It seems the system isn't displaying the data correctly, and your CPU is running at only 30%. You might try disabling one of the GPUs or using them in Vegas to see if that resolves the issue.

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EggFriedRice
Member
64
05-19-2016, 03:56 PM
#8
The system starts with GPU activity at full speed (1000MHz), but after rendering reaches 2-3%, the GPU stops and the CPU takes over. GPU boost is active, yet swapping cards in Vegas doesn't improve performance. It appears the system relies solely on the CPU and RAM. Vegas doesn't support CUDA cores for 980Ti models, which is disappointing since I prefer using the CPU but it's underutilized.
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EggFriedRice
05-19-2016, 03:56 PM #8

The system starts with GPU activity at full speed (1000MHz), but after rendering reaches 2-3%, the GPU stops and the CPU takes over. GPU boost is active, yet swapping cards in Vegas doesn't improve performance. It appears the system relies solely on the CPU and RAM. Vegas doesn't support CUDA cores for 980Ti models, which is disappointing since I prefer using the CPU but it's underutilized.

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Nadroj9999
Member
91
05-21-2016, 02:12 AM
#9
run a stress test on the CPU to check its utilization, consider using http://www.passmark.com/products/bit.htm
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Nadroj9999
05-21-2016, 02:12 AM #9

run a stress test on the CPU to check its utilization, consider using http://www.passmark.com/products/bit.htm

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Nordknight_01
Junior Member
3
05-25-2016, 01:26 AM
#10
Employing MainConcept AVC alongside CUDA is beneficial, though it extends processing time compared to previous versions. Utilizing the CPU results in a 10-minute increase over the original duration. The issue appears linked to limited support within Sony's codec. This approach has already been tested; you can find the build log here:
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Nordknight_01
05-25-2016, 01:26 AM #10

Employing MainConcept AVC alongside CUDA is beneficial, though it extends processing time compared to previous versions. Utilizing the CPU results in a 10-minute increase over the original duration. The issue appears linked to limited support within Sony's codec. This approach has already been tested; you can find the build log here:

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