Issues with 5960X underperforming in Vegas 13
Issues with 5960X underperforming in Vegas 13
I've been working with Vegas 13 on an i5 4690K for some time, but after upgrading to a 5960X, I expected better performance. My rendering times remain similar between the two systems. On the new machine, only about 30% of rendering is happening, which doesn’t seem intense enough. I’ve tried various fixes—researching hasn’t helped much. My two 980Ti GPUs aren’t used during rendering since Vegas claims no GPU availability for CUDA, which is disappointing. I store my footage on a WD Black 4TB drive and thought that might be the issue, but moving it to an SSD didn’t improve things. I’ve also allocated 12GB of RAM, but it’s maxed out without noticeable gains. I’m using Sony’s AVC/MVC preset at maximum bitrate, and lowering it to 15Mb doesn’t change much compared to the current setting. If you can offer any advice, it would be greatly appreciated.
All processors are active while rendering. Right now I’m moving the video to an extra 240GB SSD along with the Vegas file. I’ll start rendering and check the results.
Check if this copy of Vegas Pro 13 was a new setup for your system with a 5960X or if it upgraded to that model during installation. Begin Vegas Pro while pressing Ctrl+Shift, then reset preferences and cache, and try rendering to see the outcome.
New setup of Vegas on a fresh machine. Issues with resetting preferences.
I believe the GPU is being utilized. It seems the system isn't displaying the data correctly, and your CPU is running at only 30%. You might try disabling one of the GPUs or using them in Vegas to see if that resolves the issue.
The system starts with GPU activity at full speed (1000MHz), but after rendering reaches 2-3%, the GPU stops and the CPU takes over. GPU boost is active, yet swapping cards in Vegas doesn't improve performance. It appears the system relies solely on the CPU and RAM. Vegas doesn't support CUDA cores for 980Ti models, which is disappointing since I prefer using the CPU but it's underutilized.
run a stress test on the CPU to check its utilization, consider using http://www.passmark.com/products/bit.htm
Employing MainConcept AVC alongside CUDA is beneficial, though it extends processing time compared to previous versions. Utilizing the CPU results in a 10-minute increase over the original duration. The issue appears linked to limited support within Sony's codec. This approach has already been tested; you can find the build log here: