F5F Stay Refreshed Software PC Gaming Issues hidden in system specifications

Issues hidden in system specifications

Issues hidden in system specifications

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Xxmoneyfire
Member
54
11-23-2023, 11:15 AM
#11
Vanilla metro 2033 delivered impressive high-resolution textures even at 1080p. It seems the developers are targeting similar visual quality, but using around 4 gigabytes of VRAM appears excessive. It’s possible they’re planning for 4K performance with the suggested settings.
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Xxmoneyfire
11-23-2023, 11:15 AM #11

Vanilla metro 2033 delivered impressive high-resolution textures even at 1080p. It seems the developers are targeting similar visual quality, but using around 4 gigabytes of VRAM appears excessive. It’s possible they’re planning for 4K performance with the suggested settings.

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GLGM
Junior Member
12
11-23-2023, 07:42 PM
#12
I7 master race is checking in. You might need around 4 GB of VRAM to play that game at 1080p. Possibly 4K is the way to go, hehe.
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GLGM
11-23-2023, 07:42 PM #12

I7 master race is checking in. You might need around 4 GB of VRAM to play that game at 1080p. Possibly 4K is the way to go, hehe.

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FrshFarhunt
Junior Member
5
11-23-2023, 09:47 PM
#13
AMD hadn't anticipated unified memory to alienate every gamer from the start, maybe they didn't expect developers to ignore PC needs and thought it could be a big trend. It seems too complicated to adapt the porting process, which is why we're seeing a requirement for 6GB of VRAM just because they couldn't shrink their memory solutions to fit more powerful systems with fewer RAM needs.
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FrshFarhunt
11-23-2023, 09:47 PM #13

AMD hadn't anticipated unified memory to alienate every gamer from the start, maybe they didn't expect developers to ignore PC needs and thought it could be a big trend. It seems too complicated to adapt the porting process, which is why we're seeing a requirement for 6GB of VRAM just because they couldn't shrink their memory solutions to fit more powerful systems with fewer RAM needs.

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