F5F Stay Refreshed Software PC Gaming Issues hidden in system specifications

Issues hidden in system specifications

Issues hidden in system specifications

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maxDARKMAGE21
Junior Member
17
10-22-2023, 06:46 PM
#1
The article mentions a minimum of 4GB VRAM, which seems high for many systems. Your thoughts on this are welcome. Regarding the processor, an I7 would likely be suitable depending on your needs.
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maxDARKMAGE21
10-22-2023, 06:46 PM #1

The article mentions a minimum of 4GB VRAM, which seems high for many systems. Your thoughts on this are welcome. Regarding the processor, an I7 would likely be suitable depending on your needs.

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thetalkkari
Member
152
10-30-2023, 12:18 AM
#2
These aren't just basic needs—they're the suggested standards! See below the summary.
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thetalkkari
10-30-2023, 12:18 AM #2

These aren't just basic needs—they're the suggested standards! See below the summary.

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1234qaz12qaz
Posting Freak
773
10-30-2023, 07:35 AM
#3
They seem to be paying too much for compensation. Edit: for the highest settings you might need it. I’m skeptical the i7 is necessary anyway.
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1234qaz12qaz
10-30-2023, 07:35 AM #3

They seem to be paying too much for compensation. Edit: for the highest settings you might need it. I’m skeptical the i7 is necessary anyway.

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dogruler24
Junior Member
16
10-31-2023, 08:12 PM
#4
Similar to when Wolfenstein mentioned requiring an i7, it worked well (Medium Settings 1080P) on my brother's old Phenom II X6 1045T with an older HD 6770.
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dogruler24
10-31-2023, 08:12 PM #4

Similar to when Wolfenstein mentioned requiring an i7, it worked well (Medium Settings 1080P) on my brother's old Phenom II X6 1045T with an older HD 6770.

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Arkin2000
Member
66
11-05-2023, 03:40 AM
#5
I understand it's a bit surprising having 4GB of VRAM and an i7 wouldn't seem essential for this game
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Arkin2000
11-05-2023, 03:40 AM #5

I understand it's a bit surprising having 4GB of VRAM and an i7 wouldn't seem essential for this game

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Cow_Boi
Member
153
11-08-2023, 07:43 PM
#6
I think these adjustments could just be the minimum needed for decent performance, console ports often end up being pretty poor overall.
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Cow_Boi
11-08-2023, 07:43 PM #6

I think these adjustments could just be the minimum needed for decent performance, console ports often end up being pretty poor overall.

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Sacredsaur_
Member
148
11-13-2023, 09:37 PM
#7
Creating distinct shapes and richer textures in higher resolution demands greater memory capacity. This makes sense.
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Sacredsaur_
11-13-2023, 09:37 PM #7

Creating distinct shapes and richer textures in higher resolution demands greater memory capacity. This makes sense.

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ulstein06
Junior Member
32
11-14-2023, 06:20 AM
#8
Don't forget that it probably means a first gen i7. My 3570k can run rings around those. As for the 4GB of VRAM, I smell 4K requirements with AA turned on.
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ulstein06
11-14-2023, 06:20 AM #8

Don't forget that it probably means a first gen i7. My 3570k can run rings around those. As for the 4GB of VRAM, I smell 4K requirements with AA turned on.

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gitty12
Member
94
11-14-2023, 06:47 AM
#9
They seem to be addressing older components as well for the i7 model, since a recent i5 might perform better than an earlier i7. The VRAM size likely reflects the need for top texture quality. The configurations are always set to handle demanding tasks, unlike CoD Ghost, which probably doesn’t push such high standards. (Hopefully)
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gitty12
11-14-2023, 06:47 AM #9

They seem to be addressing older components as well for the i7 model, since a recent i5 might perform better than an earlier i7. The VRAM size likely reflects the need for top texture quality. The configurations are always set to handle demanding tasks, unlike CoD Ghost, which probably doesn’t push such high standards. (Hopefully)

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ChirpyJay
Member
104
11-17-2023, 11:07 PM
#10
They may not be reducing file size during compression since the consoles can't handle it on the spot without sacrificing performance, much like Titanfall's uncompressed audio caused massive issues, or perhaps they simply took specs without proper context.
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ChirpyJay
11-17-2023, 11:07 PM #10

They may not be reducing file size during compression since the consoles can't handle it on the spot without sacrificing performance, much like Titanfall's uncompressed audio caused massive issues, or perhaps they simply took specs without proper context.

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