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Is it just me? in-game FPS Cap

Is it just me? in-game FPS Cap

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boarocket
Junior Member
8
10-26-2016, 03:15 AM
#1
I've faced this issue when returning to PC gaming with my recent build. I was playing The Witcher 3 on a 1080p60hz 40-inch TV using my old setup—an i7 6700 and a Titan X Maxwell. At first, I set the in-game FPS cap to 60fps and played through. The problem was severe tearing whenever I adjusted the camera or character position. Eventually, I switched to V-Sync (triple buffered) and disabled the FPS cap. Suddenly, the game ran at 60fps smoothly with no tearing.

Later, when I tried AC Origins for the first time, I noticed the in-game FPS cap was still locked. I went to the graphical menu to enable V-Sync, which worked perfectly. The game stayed at 80fps without any stutter or tearing. This experience made me question why games include these tools if they don’t solve the issues I encountered. Why aren’t they more effective?
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boarocket
10-26-2016, 03:15 AM #1

I've faced this issue when returning to PC gaming with my recent build. I was playing The Witcher 3 on a 1080p60hz 40-inch TV using my old setup—an i7 6700 and a Titan X Maxwell. At first, I set the in-game FPS cap to 60fps and played through. The problem was severe tearing whenever I adjusted the camera or character position. Eventually, I switched to V-Sync (triple buffered) and disabled the FPS cap. Suddenly, the game ran at 60fps smoothly with no tearing.

Later, when I tried AC Origins for the first time, I noticed the in-game FPS cap was still locked. I went to the graphical menu to enable V-Sync, which worked perfectly. The game stayed at 80fps without any stutter or tearing. This experience made me question why games include these tools if they don’t solve the issues I encountered. Why aren’t they more effective?

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_Logic_301_
Junior Member
41
10-27-2016, 06:26 AM
#2
It's usually better for smoother performance around 200 FPS. If you run it at 60 and it feels laggy or out of sync with your screen, you'll see tearing. Using a cap to stabilize FPS can help reduce those spikes at higher settings.
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_Logic_301_
10-27-2016, 06:26 AM #2

It's usually better for smoother performance around 200 FPS. If you run it at 60 and it feels laggy or out of sync with your screen, you'll see tearing. Using a cap to stabilize FPS can help reduce those spikes at higher settings.

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scoobysnacks3
Junior Member
18
10-27-2016, 06:47 AM
#3
v sync causes significant input lag, often several hundred times worse. I rarely experience any visible stuttering, and my performance usually stays within 2 to 4 times the monitor's capabilities, depending on the game.
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scoobysnacks3
10-27-2016, 06:47 AM #3

v sync causes significant input lag, often several hundred times worse. I rarely experience any visible stuttering, and my performance usually stays within 2 to 4 times the monitor's capabilities, depending on the game.

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HBROS1245
Member
179
10-27-2016, 11:51 AM
#4
In my experience, I haven’t faced any problems with input lag when using v-sync... except in single-player titles.
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HBROS1245
10-27-2016, 11:51 AM #4

In my experience, I haven’t faced any problems with input lag when using v-sync... except in single-player titles.

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BobVG
Junior Member
12
11-17-2016, 10:27 PM
#5
I mostly play fast FPS titles, which makes me more aware of the details. When Paladins tried to force Vsync during DX11 setup, I quickly changed the config files until I could switch to singleplayer games like TW3. It might not be too bad, but from the games I've played in the past an hour, they feel too fast and choppy.
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BobVG
11-17-2016, 10:27 PM #5

I mostly play fast FPS titles, which makes me more aware of the details. When Paladins tried to force Vsync during DX11 setup, I quickly changed the config files until I could switch to singleplayer games like TW3. It might not be too bad, but from the games I've played in the past an hour, they feel too fast and choppy.

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EP43
Junior Member
42
11-19-2016, 03:57 PM
#6
In Witcher 3 boss battles, a high frame rate makes a big difference. Around 40 frames per second didn’t feel great on my GTX 770.
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EP43
11-19-2016, 03:57 PM #6

In Witcher 3 boss battles, a high frame rate makes a big difference. Around 40 frames per second didn’t feel great on my GTX 770.

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nessmonkey_3
Junior Member
4
11-21-2016, 07:14 PM
#7
For your V-Sync problem, I don't really understand it. I can turn it off whenever needed, even though it was set to on by default.
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nessmonkey_3
11-21-2016, 07:14 PM #7

For your V-Sync problem, I don't really understand it. I can turn it off whenever needed, even though it was set to on by default.