Is it just me? in-game FPS Cap
Is it just me? in-game FPS Cap
I've faced this issue when returning to PC gaming with my recent build. I was playing The Witcher 3 on a 1080p60hz 40-inch TV using my old setup—an i7 6700 and a Titan X Maxwell. At first, I set the in-game FPS cap to 60fps and played through. The problem was severe tearing whenever I adjusted the camera or character position. Eventually, I switched to V-Sync (triple buffered) and disabled the FPS cap. Suddenly, the game ran at 60fps smoothly with no tearing.
Later, when I tried AC Origins for the first time, I noticed the in-game FPS cap was still locked. I went to the graphical menu to enable V-Sync, which worked perfectly. The game stayed at 80fps without any stutter or tearing. This experience made me question why games include these tools if they don’t solve the issues I encountered. Why aren’t they more effective?
It's usually better for smoother performance around 200 FPS. If you run it at 60 and it feels laggy or out of sync with your screen, you'll see tearing. Using a cap to stabilize FPS can help reduce those spikes at higher settings.
v sync causes significant input lag, often several hundred times worse. I rarely experience any visible stuttering, and my performance usually stays within 2 to 4 times the monitor's capabilities, depending on the game.
I mostly play fast FPS titles, which makes me more aware of the details. When Paladins tried to force Vsync during DX11 setup, I quickly changed the config files until I could switch to singleplayer games like TW3. It might not be too bad, but from the games I've played in the past an hour, they feel too fast and choppy.
For your V-Sync problem, I don't really understand it. I can turn it off whenever needed, even though it was set to on by default.