F5F Stay Refreshed Software PC Gaming Infinity: Battlescape features smooth planet shifts *and* strong funding support.

Infinity: Battlescape features smooth planet shifts *and* strong funding support.

Infinity: Battlescape features smooth planet shifts *and* strong funding support.

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Jetspy22
Junior Member
49
10-16-2020, 05:46 PM
#11
Sure thing. I’m thinking I’ll put in around 500 dollars. If it works out, it’ll feel like the same kind of upgrade experience as with flight sims, especially when you get to level up planets.
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Jetspy22
10-16-2020, 05:46 PM #11

Sure thing. I’m thinking I’ll put in around 500 dollars. If it works out, it’ll feel like the same kind of upgrade experience as with flight sims, especially when you get to level up planets.

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VoltaDZN
Junior Member
6
10-16-2020, 06:15 PM
#12
The developers highly value every commitment. Fresh visuals are added, a subtle purple glow captures the planet's atmospheric light, a Mars-like surface with a less dense red atmosphere appears, and a space-themed image is included for the desktop. Perfect for in-game backgrounds from I-Novae: Engine - Pure Digital Art.
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VoltaDZN
10-16-2020, 06:15 PM #12

The developers highly value every commitment. Fresh visuals are added, a subtle purple glow captures the planet's atmospheric light, a Mars-like surface with a less dense red atmosphere appears, and a space-themed image is included for the desktop. Perfect for in-game backgrounds from I-Novae: Engine - Pure Digital Art.

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philipds
Member
60
10-22-2020, 12:14 AM
#13
Angry Joe contributed to the project on Twitter and shared updated concept art of a wrecked Hellion vessel in the game. Check out the I-Novae: Engine digital art and Infinity: Battlescape for more details.
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philipds
10-22-2020, 12:14 AM #13

Angry Joe contributed to the project on Twitter and shared updated concept art of a wrecked Hellion vessel in the game. Check out the I-Novae: Engine digital art and Infinity: Battlescape for more details.

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EmissaryZ
Member
112
10-22-2020, 12:55 AM
#14
Planets and Moons of Infinity: Battlescape by Planet Explorer (TARS) presents a new adventure in the universe.
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EmissaryZ
10-22-2020, 12:55 AM #14

Planets and Moons of Infinity: Battlescape by Planet Explorer (TARS) presents a new adventure in the universe.

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pangus04
Junior Member
21
10-27-2020, 07:27 AM
#15
A user inquired about the excitement around Infinity during a recent Reddit AMA. One developer, INovaeKeith, responded with an explanation.
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pangus04
10-27-2020, 07:27 AM #15

A user inquired about the excitement around Infinity during a recent Reddit AMA. One developer, INovaeKeith, responded with an explanation.

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LaniBooster
Senior Member
344
10-27-2020, 08:59 AM
#16
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LaniBooster
10-27-2020, 08:59 AM #16

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101
10-28-2020, 11:13 PM
#17
Star Citizen is supporting the Infinity Battlescape Kickstarter. Here’s the link: https://robertsspaceindustries.com/comm-...attlescape. As Chris Roberts said, it’s a great opportunity.
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ohbabyitsnicki
10-28-2020, 11:13 PM #17

Star Citizen is supporting the Infinity Battlescape Kickstarter. Here’s the link: https://robertsspaceindustries.com/comm-...attlescape. As Chris Roberts said, it’s a great opportunity.

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PhantomRazer
Member
186
10-29-2020, 04:10 PM
#18
I recall this from somewhere. Uncertain about backing another space simulation, but I'll stay aware.
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PhantomRazer
10-29-2020, 04:10 PM #18

I recall this from somewhere. Uncertain about backing another space simulation, but I'll stay aware.

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mchacks
Member
66
10-29-2020, 07:55 PM
#19
Infinity: Battlescape – Gameplay Overview – Part 2 of 3
Introduction to core mechanics for the sequel.
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mchacks
10-29-2020, 07:55 PM #19

Infinity: Battlescape – Gameplay Overview – Part 2 of 3
Introduction to core mechanics for the sequel.

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Basurock
Member
59
10-29-2020, 09:47 PM
#20
The layout and conditions of our solar system remain largely uncharted, but several concepts are being considered for exploration. One idea involves placing the game within a binary star system, where multiple planets revolve around both stars. Technically challenging, this scenario demands handling numerous bright light sources—adding complexity through dynamic lighting and shadow effects. I find this concept visually intriguing and plan to test it out. We’ve already established planet types for integration, such as rocky worlds, moons, and gas giants, but we’re also aiming for more unusual settings that could enhance gameplay and combat: an icy world with massive crystals, a volcanic or dusty planet with erupting lava, an ocean planet dotted with islands, a comet carrying a tail and micro-meteoroids, solar flares forcing night-side hiding near the star, colossal storms and lightning in gas giants, a radioactive moon requiring constant shielding, a desert planet with shifting dunes and aggressive creatures, floating organic lifeforms like balloon-like beings that explode on contact, tornadoes, and many other possibilities. If you have suggestions that don’t need new visuals, feel free to share them on the Kickstarter page link. Remember, these ideas are still part of our creative vision and may not all be realized due to funding limits and budget constraints. Different planets will have unique atmospheric traits—some moons might lack any atmosphere, while larger planets could possess denser air. Wind patterns will affect navigation, especially if we aim for cloud layers or storm systems. Environmental dangers will multiply the variety of challenges, with each location offering a fresh battle scenario as we develop our game.
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Basurock
10-29-2020, 09:47 PM #20

The layout and conditions of our solar system remain largely uncharted, but several concepts are being considered for exploration. One idea involves placing the game within a binary star system, where multiple planets revolve around both stars. Technically challenging, this scenario demands handling numerous bright light sources—adding complexity through dynamic lighting and shadow effects. I find this concept visually intriguing and plan to test it out. We’ve already established planet types for integration, such as rocky worlds, moons, and gas giants, but we’re also aiming for more unusual settings that could enhance gameplay and combat: an icy world with massive crystals, a volcanic or dusty planet with erupting lava, an ocean planet dotted with islands, a comet carrying a tail and micro-meteoroids, solar flares forcing night-side hiding near the star, colossal storms and lightning in gas giants, a radioactive moon requiring constant shielding, a desert planet with shifting dunes and aggressive creatures, floating organic lifeforms like balloon-like beings that explode on contact, tornadoes, and many other possibilities. If you have suggestions that don’t need new visuals, feel free to share them on the Kickstarter page link. Remember, these ideas are still part of our creative vision and may not all be realized due to funding limits and budget constraints. Different planets will have unique atmospheric traits—some moons might lack any atmosphere, while larger planets could possess denser air. Wind patterns will affect navigation, especially if we aim for cloud layers or storm systems. Environmental dangers will multiply the variety of challenges, with each location offering a fresh battle scenario as we develop our game.

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