F5F Stay Refreshed Software PC Gaming In gaming betting beyond just collecting items, there are other elements that drive engagement.

In gaming betting beyond just collecting items, there are other elements that drive engagement.

In gaming betting beyond just collecting items, there are other elements that drive engagement.

Pages (3): 1 2 3 Next
L
LorrenK
Senior Member
703
02-13-2016, 10:04 PM
#1
The issue has emerged in the UK regarding gambling in games, highlighting that many young people as young as 11 lose money and sometimes thousands just to obtain new items. I've attached the BBC article for reference. http://www.bbc.co.uk/news/technology-42311533
L
LorrenK
02-13-2016, 10:04 PM #1

The issue has emerged in the UK regarding gambling in games, highlighting that many young people as young as 11 lose money and sometimes thousands just to obtain new items. I've attached the BBC article for reference. http://www.bbc.co.uk/news/technology-42311533

S
SleeperBeeper
Junior Member
47
02-14-2016, 02:59 AM
#2
It seems like you're questioning whether the situation reflects a parenting concern rather than a legal matter.
S
SleeperBeeper
02-14-2016, 02:59 AM #2

It seems like you're questioning whether the situation reflects a parenting concern rather than a legal matter.

M
MavrosGR
Senior Member
579
02-14-2016, 05:26 AM
#3
I began playing games at five and reached thirty this August. It never occurred to me to use anyone else's money for gaming because I was taught differently. Government actions don't solve the problems of bad parents.
M
MavrosGR
02-14-2016, 05:26 AM #3

I began playing games at five and reached thirty this August. It never occurred to me to use anyone else's money for gaming because I was taught differently. Government actions don't solve the problems of bad parents.

P
Pvv4life
Junior Member
2
02-18-2016, 04:14 AM
#4
The game only offers items for trading within its own system. Third-party platforms aren't involved in the development process. Engaging with external betting sites to acquire capital for purchases on those sites is even less connected to the game's creators. There might be legal concerns about age verification on gambling sites, but overall I fully support this stance.
P
Pvv4life
02-18-2016, 04:14 AM #4

The game only offers items for trading within its own system. Third-party platforms aren't involved in the development process. Engaging with external betting sites to acquire capital for purchases on those sites is even less connected to the game's creators. There might be legal concerns about age verification on gambling sites, but overall I fully support this stance.

H
HipsterTiger
Junior Member
21
02-26-2016, 03:06 AM
#5
Another issue I notice is that these children are wagering on in-game virtual goods. This feels even more problematic than visiting a casino. Of course, I don’t suggest banning it entirely, but there seems to be a gap somewhere.
H
HipsterTiger
02-26-2016, 03:06 AM #5

Another issue I notice is that these children are wagering on in-game virtual goods. This feels even more problematic than visiting a casino. Of course, I don’t suggest banning it entirely, but there seems to be a gap somewhere.

T
Trumoiak
Junior Member
19
02-28-2016, 02:30 PM
#6
No, it doesn't necessarily mean a lack of parenting. The child's actions depend on their age, understanding, and the context, not just parental involvement.
T
Trumoiak
02-28-2016, 02:30 PM #6

No, it doesn't necessarily mean a lack of parenting. The child's actions depend on their age, understanding, and the context, not just parental involvement.

L
Lowdes
Member
214
02-28-2016, 02:53 PM
#7
Ensuring age verification is essential here. This remains a significant concern, even though it may be legal—it still involves underage gambling.
L
Lowdes
02-28-2016, 02:53 PM #7

Ensuring age verification is essential here. This remains a significant concern, even though it may be legal—it still involves underage gambling.

O
OffsetBadge
Member
191
02-28-2016, 04:26 PM
#8
they have options beyond relying on parents to understand where to find the right weapon or skin. instead of spending a lot of money in games to get what you want, you can purchase cheaper alternatives and try different paths. this approach is driven by game developers who offer high-rated items within the game, reducing the need for third-party services to fill that gap.
O
OffsetBadge
02-28-2016, 04:26 PM #8

they have options beyond relying on parents to understand where to find the right weapon or skin. instead of spending a lot of money in games to get what you want, you can purchase cheaper alternatives and try different paths. this approach is driven by game developers who offer high-rated items within the game, reducing the need for third-party services to fill that gap.

N
Neidro
Senior Member
453
03-04-2016, 12:46 PM
#9
They always place the blame on the developers for people's choices. I was consistently reminded: if you can't pay for it, you won't get it. If you don't instill this lesson in your kids, they'll end up following the examples in the article. It's real life—wanting that luxury car means you have to earn it, or you're left out.
N
Neidro
03-04-2016, 12:46 PM #9

They always place the blame on the developers for people's choices. I was consistently reminded: if you can't pay for it, you won't get it. If you don't instill this lesson in your kids, they'll end up following the examples in the article. It's real life—wanting that luxury car means you have to earn it, or you're left out.

M
MSUBULLDAWG4
Member
53
03-06-2016, 08:21 AM
#10
I'm just pointing out that if game developers enforced strict rules on in-game purchases, third-party companies wouldn't have a motive. It's not just about parenting. There was an example where a child spent a lot without understanding the difference between in-game and premium currency, and his parents didn't know about it either. I think the issue might have been more about the PS3/4 platform. I'll share the article if I find it.
M
MSUBULLDAWG4
03-06-2016, 08:21 AM #10

I'm just pointing out that if game developers enforced strict rules on in-game purchases, third-party companies wouldn't have a motive. It's not just about parenting. There was an example where a child spent a lot without understanding the difference between in-game and premium currency, and his parents didn't know about it either. I think the issue might have been more about the PS3/4 platform. I'll share the article if I find it.

Pages (3): 1 2 3 Next