In gaming betting beyond just collecting items, there are other elements that drive engagement.
In gaming betting beyond just collecting items, there are other elements that drive engagement.
The issue has emerged in the UK regarding gambling in games, highlighting that many young people as young as 11 lose money and sometimes thousands just to obtain new items. I've attached the BBC article for reference. http://www.bbc.co.uk/news/technology-42311533
It seems like you're questioning whether the situation reflects a parenting concern rather than a legal matter.
The game only offers items for trading within its own system. Third-party platforms aren't involved in the development process. Engaging with external betting sites to acquire capital for purchases on those sites is even less connected to the game's creators. There might be legal concerns about age verification on gambling sites, but overall I fully support this stance.
Another issue I notice is that these children are wagering on in-game virtual goods. This feels even more problematic than visiting a casino. Of course, I don’t suggest banning it entirely, but there seems to be a gap somewhere.
they have options beyond relying on parents to understand where to find the right weapon or skin. instead of spending a lot of money in games to get what you want, you can purchase cheaper alternatives and try different paths. this approach is driven by game developers who offer high-rated items within the game, reducing the need for third-party services to fill that gap.
They always place the blame on the developers for people's choices. I was consistently reminded: if you can't pay for it, you won't get it. If you don't instill this lesson in your kids, they'll end up following the examples in the article. It's real life—wanting that luxury car means you have to earn it, or you're left out.
I'm just pointing out that if game developers enforced strict rules on in-game purchases, third-party companies wouldn't have a motive. It's not just about parenting. There was an example where a child spent a lot without understanding the difference between in-game and premium currency, and his parents didn't know about it either. I think the issue might have been more about the PS3/4 platform. I'll share the article if I find it.